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===Hero=== *'''Army Standard Bearer:''' A 50 point Inspiring hero. Budget nerve re-rolls for days. *'''Berserker Lord:''' This guy rocks. Hits on 3s, eight attacks as an individual. Put him on a Brock and give him Blade of the Beast Slayer. Defense is only 4+, but nerve is very high, so he can take a ton of damage and keep dishing it out (-/17!). Can't be wavered. Giving him the Wings of Honeymaze can be awesome alternative too. A flying Berserker Lord is pretty useful. The hittiest of your basic characters. His Inspiring only affects other Berserkers unfortunately. Can be mounted on a Brock to support your Brock Riders. Your best bet for monster hunting (see above regarding Blade of the Beast Slayer). Note that a Brock mount doesn't give him thunderous charge like the unit; Sveri needs a large cav badger to get TC by himself. *'''Garrek Heavyhand:''' One of your unique heroes. He's slow, but hits like a truck. This one has Crushing Strength (3), Inspiring, and Regeneration (6+). He hits on a 3+ and has a defence of 6+, so he is hardy. Five attacks. Inspiring. The problem, as always, is price at 150 points. He also wants to be in melee with his rules, but with a speed of 4 you're not going anywhere quick. *'''Herneas the Hunter:''' This guy is a legend. Only three attacks, but with his magic crossbow the Skewerer, he has piercing three. He also hits on 3s. Take him and two Ranger Regiments to give them all stealthy and elite (Herneas's Hunters Formation). In melee, he's crushing strength 2. *'''King:''' Crushing Strength (1) and Inspiring on a defence 6+ body. He's slightly sturdier then the standard bearer, but also costs more than twice the points. Generally you'll probably want to stick with the cheaper options for inspiration. Your best bet for missile disruption; Give him fly, sneak up a flank, charge a scary missile unit to disrupt it, repeat until game ends. He is still a tad expensive for this role but passable at it (we can't all be a [[Kings_of_War/Tactics/Undead_Armies | Pharaoh Troll]]). *'''King on Large Beast:''' Faster and able to dish out more attacks and damage on a charge with thunderous charge 2, he's not a bad option to support infantry or Brock charges. ''Bear'' in mind, he's about as expensive as a horde of Ironclads... Sometimes cool to give this guy the Diadem of Dragon Kind for breath attack (10). *'''Ranger Captain:''' Are you taking Rangers? If so, you could do worse; he'll keep up and keep them going. If you're not, best look elsewhere. Herneas is better, but a lot more expensive. *'''Stone Priest:''' If you're taking either flavor of Earth Elementals, he's pretty much required (heck, take 2), but is mostly useless otherwise. They can have Bane Chant (2) for a few extra points, which ups them to 'only-slightly-better-than-useless' once the Earth Elementals kick the bucket, but by that point you have bigger problems. *'''Sveri Egilax:''' A bigger, smashier, more expensive Bezerker hero with ten attacks. Being large cav gives him thunderous charge. But not an individual. *'''Warsmith:''' Armed with a pistol and Crushing Strength (1) and Piercing (1), this guy also has a lot of more subtle bonuses if you bring a lot of war machines, which you should. He is Inspiring to all war machines, plus he gives many of them individual bonuses when within 6" of them. These are detailed in the individual war machine entries, but suffice to say he can be quite nice if positioned between two or three such war machines to give his benefits to all of them at once. *'''Flame Priest''' He's new in 2019. Comes with fireball (6). Give him bane chant and upgrade him to fireball (10). He's a good choice to put with a horde of Bulwarkers or other heavy infantry (Ironguard, etc.) as a chaff clearer and bane chanter.
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