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==Soulbound== Despite what you might think, Ironjawz have nothing but respect for at least the idea of becoming Soulbound. Not just for joining an all-Destruction Binding, which they naturally presume they'll become the Boss of, but a mixed-faction one too. After all, [[Gorkamorka (Deity)|Gorkamorka]] himself teamed up with [[Sigmar]] after an epic brawl because they had a great fight and found even better things to fight afterwards; why would an Ironjaw feel any different? Besides, becoming a Soulbound a) gives you '''lots''' of different monsters to fight, b) proves you must be ded 'ard, and c) will guarantee that every git will hear your name sooner or later - all very important considerations for an Ironjaw. An Ironjaw usually joins a mixed-faction Binding because it contains a champion who impressed them (usually by beating them) - whether it's because they want to have a rematch, they want to prove themselves to that champion, or they want to find even better foes to fight together depends on the orruk, and might change by the day. And it helps that Ironjawz don't really have anything against the Free Cities as a concept; they level cities, yes, but that's just because they make nice big targets, and an Ironjaw worthy of the name is happy to attack anything that looks like it might be a fun fight - and anything big enough to spot from a distance is usually going to look like a fun fight. One downside for mixed-faction Bindings is that Ironjawz have bad impulse control but aren't usually as amiable about being "handled" as the [[Bonesplitterz]] are. Ironjawz forced to hold back from random fights can qickly grow bored and surly, and that just spells trouble for everyone. Luckily, the forces of Order are surrounded by enemies, so a Binding usually doesn't have to look ''too'' hard to find somebody they can point their orruk at and enjoy the fisticuffs with. The following Ironjawz warclans have been known to produce Soulbound: * '''Bloodtoofs:''' This crazed horde of grunta-riders is driven by a single goal: to repeat Gorkamorka's feat of fighting their way across the entirety of the Realms and then back again. At least, that ''was'' the mission. Now they just hurl themselves ever onward in an insatiable search for new thrills. Becoming Soulbound is seen as the key to an endless array of new thrills, and to sate ambitions to ride in the craziest, most spectacular places, like the labyrinth of [[Tzeentch]] or even the storm-wracked fields of [[Azyr]]. Heroes from the Bloodtoofs get "Hunt and Crush"; they get Loyal Companion (Grunta) as a talent to all archetypes even if not normally possible. They are guaranteed to always end up arriving unscathed when they use a reckless or self-endangering way to travel (realmgate, teleport, launched out of a catapult, etc), and they boost their Melee by one step until they complete a Rest after ending up in a new destination. * '''Da Choppas:''' Vandals with a surprising artistic streak, Da Choppas believe that the concept of culture itself is criminally boring, and so they feel they have a Gorkamorka-given mission to rough up the realms, and they're not picky about who they have to work with to complete their job of tearing down all cultural works. In fact, the idea that even humies, aelves and stunties can be convinced to get in on the fun sounds great to many of these orruks. Heroes from Da Choppas gain "Rabble Rousers", letting them double the Damage dealt to inanimate objects, and doubling Training and Focus for any Test to incite spontaneous mass violence (a riot, bar fight, Waaagh! or whatever). And hey, an Order party can happily point them at the nearest Chaos city loudly declaring their superiority to the uncivilized cretins surrounding them, just begging for a krumpin. * '''Ironsunz:''' The Morkiest of all the Ironjawz, the love of showing off that these orruks have means they eagerly leap at the call to become Soulbound. Heroes from the Ironsunz get "Alright, Get Em!", which lets them Seize the Initiative as a free action once per combat, and boosts their Speed to Fast when they charge. The archetypes available to Ironjawz are '''Brute''', '''Warchanter''' and '''Weirdnob Shaman'''. {{Template:Playable Factions in Warhammer: Age of Sigmar}} [[Category:Age of Sigmar]] [[Category:Orruk Warclans]] [[Category:Ironjawz]]
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