Editing
Inquisitor (role-playing game)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Characters== Player characters are usually represented in-game by 54 mm miniatures purchased from Games Workshop, roughly twice as large as the standard 28 mm Heroic scale of WH40K miniatures. The models available represent existing characters (such as Witch-hunter Tyrus, or Inquisitor [[Eisenhorn]]) presented in the rulebook. Players wishing to depict their own unique characters are generally required to extensively convert their models, or give them unique paint schemes. However, the distances given in the rulebook are written as yards, so that players can use any scale of miniature they wish, including the same models with which they play standard Warhammer 40,000. There are many different groups that players can play. Presented here are the archetypes represented in the Rulebook: ; The Inquisition: An order that defends the worship of the Emperor of Mankind and defends the Imperium from its alien and heretical enemies. ; The Adeptus Astartes: They are the "Space Marines," a legion of warriors that serves the Emperor of Mankind and operate as a powerful army of genetically altered super humans. ; The Adeptus Mechanicus: They are the engineers of the Imperium and are focused primarily on technology and research. ; The Rogue Traders: They are bands of merchants adventurers, or similar people, whose allegiance may vary. ; The Cultists and Fanatics: Street preachers and zealots who mostly serve the Ecclesiarchy and worship the Emperor of Mankind. ; The Imperial Guard: Represent the average soldiers of the Imperium, and unlike the Adeptus Astartes, they are most often normal human beings. ; Desperados: Gunslinging rogues, kin to Rogue Traders, their allegiance may vary. ; The Enforcers: They serve the Imperium but may also operate as independent/rogue groups under the command of a disloyal commander of an individual ruler of a world. ; The Mutants: Mutants are humans either warped by the power of Chaos or mutated due to genetic deviancy. They are hunted down by Inquisitors who deem any mutation as a threat against humanity and the Imperium. ; The Ecclesiarchy: The priest/religious organization of the Imperium and worship the Emperor of Mankind. ; The Arco-Flagellant: Heretics deemed by the Ecclesiarchy to gain redemption through using themselves as mindless living weapons against the enemies of the Imperium. ; The Assassins: Trained warriors who specialize in assassinations in the name of the Emperor of Mankind. ; The Daemonhosts: Daemonhosts are Daemons which are imprisoned within a human body. Mostly these will be used by the inquisition or chaos cults.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information