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===Regiment Tactical Information=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Regiment Core Units (d100) |- ! 1-25 | '''Infantry Regiment:''' Large groups of on-foot infantry of all stripes comprise the core of this Regiment's forces. Who needs vehicles when you've enough bodies to drown the enemy? Can also be referred to as Line Infantry or Medium Infantry. |- ! 26-35 | '''Cavalry:''' Rough riders and mounted infantry, specialising in scouting and hit-and-run tactics. May or may not ride actual horses, with some regiments preferring cyborg mounts, mutants, or [[Lizardmen|fuckoff-huge reptiles]]. |- ! 36-45 | '''Light Infantry:''' Infantry specialising in scouting, skirmishing, and scouting. Specialises in softening up the enemy for the heavier troops. |- ! 46-55 | '''Heavy Infantry:''' Frontal assault troops and the defensive centre of their Regiment's on-foot battle line. |- ! 56-70 | '''Mechanized Infantry:''' IFVs and APCs comprise the core of this regiment, ferrying teams of soldiers across rough terrain and into the heart of the battle. |- ! 71-75 | '''Drop:''' A bunch of adrenaline-hungry madmen who specialise in jumping out of perfectly good air transports to rapidly fall into the heart of the fight. |- ! 76-80 | '''Armored:''' [[Meme|Tanks for the memories!]] From Leman Russes to the rare [[Baneblade]], the Regiment makes heavy use of tanks in their assaults. |- ! 81-85 | '''Artillery:''' Big guns never tire, and nor does the Regiment. Bring some earmuffs and hope the gunfire doesn't blow you off your feet. |- ! 86-95 | '''Siege:''' Specialising in blasting enemy fortifications into burning rubble and breaking through the breaches left by gunfire. Tenacious, patient, and with a penchant for heavy tanks and even heavier guns. |- ! 96-99 | '''Shock Troopers:''' Charged with leading assaults and penetrating into enemy lines, these troops are well-trained and equipped. A pity that they're so casualty-prone... |- ! 100 | '''Abhuman:''' Ogryns, Ratlings, and every other strain of semi-human that the Administratum can be bothered to sanction. (Can be taken automatically if recruiting from Abhumans). |- |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Specialization (d10) |- ! 1 | '''Drill & Discipline:''' Well-organised and practiced, this Regiment enforces strict discipline and training on its members, making them unlikely to run or panic in the middle of fierce battles. |- ! 2 | '''Counter:''' Trained and organised to fight a specific foe. They're good at breaking them over their knee, but tend to struggle, or rather show aggressive mediocrity, against other foes. |- ! 3 | '''Stealth Warfare:''' They're spooky, they're sneeky, and while they may not be [[Raven Guard|beakie]], they do specialise in fucking your shit up without ever being seen. (May be taken automatically if a Light Infantry regiment). |- ! 4 | '''Lightning Strike:''' They specialise in hitting their enemies hard and fast, decimating the foe before they have any opportunity to react. (May be taken automatically if a Drop Regiment). |- ! 5 | '''Trench Warfare:''' The [[Death Korps of Krieg]], though hopefully somewhat less suicidal. (May be taken automatically if a Siege regiment). |- ! 6 | '''Close Combat:''' [[Rip and Tear]] incarnate; they ''love'' fixing bayonets and introducing the pointy end to the enemy's asshole. |- ! 7 | '''Ranged Combat:''' Who needs bayonets when you can turn night into day through sheer volume of lasgun shots? |- ! 8 | '''Shock & Awe:''' Specialises in breaking enemy morale and putting the fear of the Emperor's legions in their foes. (May be taken automatically by Artillery, Armor, Drop, Shock Trooper and Abhuman regiments -assuming a suitable strain-). |- ! 9 | '''Guerrilla Warfare:''' Ambushing, traps, and tying up enemy units are their speciality. Think Rambo, except there's an entire regiment of him. (May be taken automatically by Light Infantry, Cavalry and Abhuman regiments -assuming a suitable strain-). |- ! 10 | '''Hive and Urban Warfare:''' Specialises in fighting in the cramped urban conditions of cities and hives. |- |} Do note that different regiments from the same world have different compositions and specialties (such as an Abhuman Shock and Awe regiment or an Artillery Trench regiment). What is rolled is what the world is famous for, or the specialties of the particular regiment you are rolling up. Also note that seemingly contradictory combinations like Artillery Close Combat regiments can be explained through the insanely variable IG arsenal. In that case, obviously this is a regiment with assault guns or tank destroyers. In another fringe case, Drop Trench Warfare units specialize in building fortifications behind enemy lines or rushing to strategic points of importance before digging in. And in another seemingly egregious example, Armored Hive and Urban Warfare units usually have close assault vehicles with a preference for Melta and Flamer secondary weapons. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Loyalty Rating (d10) |- ! 1 | '''Overzealous:''' Need to be actively held back from giving their lives for the Emperor or from going too far when infrastructure and manpower must be preserved after an insurrection. |- ! 2-3 | '''Fanatical:''' No remorse, no retreat, no fear. They would sooner die to the last than do anything to shame the Emperor. |- ! 4-5 | '''Adherent:''' Hold fast to the Creed and His will. About the standard for most regiments. |- ! 6-7 | '''Undisciplined:''' Will follow the Emperor but don't expect them to bow to authority figures. |- ! 8-9 | '''Unorthodox:''' Serve the Emperor in ways frowned upon by most in the Administratum/Ministorum. This can vary from worshipping the Emperor in an unusual fashion (e.x.: as the Omnissiah), or the regiment adopting unusual tactics. |- ! 10 | '''Heretical:''' This regiment has abandoned the truth of the Emperor, and their fellows from the same planet will despise them for the black mark of shame. May be [[Lost and the Damned Creation Tables|wholesale heretics]], or merely self-interested renegades. |- |} Feel free to reroll or choose the previous table as desired. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Special Equipment (d100) |- ! 1-10 | '''Traditional Weapons:''' This regiment has access to various traditional weapons, such as axes, spears, and swords for close combat. Your choice as to whether they're power weapons or not. |- ! 11-20 | '''War Trophies:''' This regiment loves to take trophies from their defeated opponents - while these are often ceremonial, such as polished fragments of armor or bits of skeleton, others include functioning weapons and esoteric devices. |- ! 21-30 | '''Specialized [[Lasgun]] Pattern:''' This regiment uses a lasgun pattern that has been modified for some specific purpose, like sniping or anti-armor work. This usually comes with a drawback of some kind, like being much more unstable or having less shots. |- ! 31-40 | '''Exotic Mounts:''' The regiment uses unorthodox mounts for transport, such as massive lizards, [[Dune|immense worms]], or tamed mutant wildlife. (Can be taken automatically with a Cavalry regiment). |- ! 41-50 | '''Rare Heavy Weapon:''' The regiment has access to some rare weapon that the rest of the Guard lacks, like heavy plasma cannons or more esoteric devices such as grav-guns. |- ! 51-60 | '''Blessed [[Wargear]]:''' The regiment's wargear - from their superheavies' guns to the infantry's lasguns - is specially sanctified by Ecclesiarchy priests, granting it an impressive degree of efficacy against [[Chaos|unclean targets]]. |- ! 61-70 | '''Augmented Troops:''' [[Iron Hands|The flesh is weak!]] Augmetics ranging from super-strong mechanical limbs to biological cortex and reaction boosters are standard-issue among this regiment's troops, and even moreso among its officers. |- ! 71-80 | '''Special Vehicle:''' This regiment has a singularly rare or unusual vehicle (perhaps a pattern, perhaps only one) in its arsenal, such as a customised Baneblade or a [[Leviathan]]. |- ! 81-90 | '''Preferred Fighting Style:''' This regiment has a distinctive method of waging war that they prefer above all else. |- ! 91-100 | '''Well-Equipped:''' Roll an additional 1d100 for a second piece of special equipment, re-rolling any duplicate results. |- |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Regiment Creed (d100) |- ! 1-40 | '''For The Homeworld:''' This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the [[Imperium]]. |- ! 41-65 | '''For the [[Emperor]]:''' Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment. |- ! 66-75 | '''Best of the Best:''' The regiment believes itself to be elite and constantly strives to prove itself. |- ! 76-80 | '''Glory In Death:''' The regiment's mission is to die, and take as many enemies with it as possible. |- ! 81-85 | '''We Must Repent:''' The regiment believes it is on a mission to pay for their homeworld's sins with blood. |- ! 86-90 | '''Tribal Faiths:''' This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate. |- ! 91-95 | '''Steel Over Flesh:''' This regiment believes the way to victory is through machine augmentation. May be taken automatically if originating from a Forge World or possessing the '''Augmented Troops''' Special Equipment. |- ! 96-100 | '''Esoteric Beliefs:''' Really weird, possibly [[Heresy|heretical]] shit. |- |}
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