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FATE Accelerated
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== Differences from FATE == In FATE, you use skills to solve problems ("I use Hacking to disable the security system"), in FAE you have approaches ("I sneakily disable the security system"). It's vaguer, but this is supposed to be a stripped-down system. Since everybody has approaches, there's less mechanical differentiation between characters: two heroes each are hackers, one is more likely to be sneaky and the other is clever, but there's no rating of which is better at hacking. In FATE, stunts can boost skills, can grant resources, or briefly give narrative control, among other things. In FAE, stunts are bonuses for character attributes in specific scenarios and once-per-session single narrative changes. FATE characters have multiple stress tracks, and consequences last a little longer. FAE characters have just the one stress track, which can't be enhanced by stunts.
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