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=== Monsters and Items in E6 === Just as level 6 parties in d20 aren’t expected to tangle with monsters higher than CR 10, the mighty monsters of E6 require special consideration for presentation in-game. E6 characters aren't intended to go up against high-level d20 threats under the same circumstances as high-level d20 characters; those creatures, if they are defeatable at all, require the kind of resources and planning far beyond the typical d20 dungeon encounter. In terms of raw rules, CR 7-10 monsters are an excellent guide for what 6th level characters can handle. As a party approaches 6th level plus 20 feats, that range also increases, and PCs are able to fight monsters with base CRs in the range of CR 9 to 12, or larger groups of lower-level monsters. If a campaign continues beyond this point (and congratulations, because that’s a lot of gaming) a GM should take monsters in the CR 7-12 range and use feats (and to a lesser extent templates) to advance them. Hit die or class-based advancement beyond CR 12, or base monsters above CR 12 should generally be avoided as straight-up fights in any E6 campaign. Of course, not every monstrous encounter is a straight-up fight. For example, insane horrors from another age might be a reason to run, and there is little a character could do in the face of an angry Titan. But these situations don’t call for direct confrontation, except with some special resource or amazing circumstance. Perhaps, in a special ritual with the presence of 20 mages, a Titan can be bound to the mortal realm (lowering its stats to a Hill Giant with the spells of a 6th-level sorcerer), with whom the players can do battle. Again, that's far from a straight-up fight with a CR 20 creature, but we can console ourselves with the fact that it's probably a very memorable encounter. Items follow a similar approach. If, as a result of the restrictions on items, an item cannot be created, then it should not be distributed as normal treasure. Like high-level monsters, such items should be placed carefully and built to make sense in the context of your game. For example, a +4 sword is an amazing artifact in this setting, perhaps even made by the gods: It's a sword no mortal could make.
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