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==Base Draconians== The most iconic form of draconians, Base Draconians - a term taken from alchemy, and which they personally find very insulting - are draconians born from the eggs of metallic dragons. Beyond this single trait, the draconians are more a collection of races than a single race - something only made worse by the fact that in some species, different genders [[-4 Str|have different inherent abilities]]. Classically, there are only five species of Base Draconian, but 4th edition added three more to the list in their Metallic Draconomicon; the Adamantine-blooded ''Adamaaz'', the Iron-blooded ''Ferak'', and the Cobalt-blooded ''Kobaaz''. ''Aurak'' draconians stem from the eggs of gold dragons, and are the rarest of the Base Draconians, as only a small number of Aurak hatchlings (1-3) are produced from each corrupted gold dragon egg. Wingless, they make up for this with powerful magical abilities, and served as the closest thing draconians had to generals from their own race, as well as powerful magical troopers. Male auraks can shapeshift into the forms of small animals, an ability that the females lack - at least, that's what their default racial profile says, their racial class makes no mention of it. All auraks can breathe clouds of noxious, blinding, toxic fumes, teleport a short distance 3/day, use a variant ''Disguise Self'' spell 3/day, launch bolts of force from its hands at-will, become invisible at will, cast ''Dominate Person'' 1/day and ''Suggestion'' at will, have high levels of Spell Resistance, and the spellcasting abilities of an 8th level [[Sorcerer]]. With incredible (+4) Intelligence and Charisma, and heightened (+2) Dexterity, it goes without saying that Auraks are proud and arrogant creatures, well and truly convinced of their superiority. The ''Death Throes'' of an Aurak come in the form of an explosion of raw magical force that vaporizes the corpse. ''Baaz'' draconians stem from the eggs of brass dragons, and are the most common of their kind. Hardy but pretty dumb, they were used as grunts. Naturally wild and uncontrolled, with a love of alcohol that fuels their boastful, aggressive, bullying nature. Bottom of the social ladder even after the War of the Lance, Baaz resent their perception as inferior to their kindred. Not helping matters is that they have no inherent magical abilities, other than their ''Death Throes'', which involves transforming into a statue of lifeless stone that crumbles into dust 1d4 minutes later. Sounds harmless, right? Well, not if you get your weapon caught in the corpse and are helpless whilst his buddies want to gut you. Funny thing is, their 3rd and 4th edition artwork depicts them with curling, ramlike horns, whilst their original description portrays them as having no horns. Likewise, female baaz are supposedly smarter, more capable and natural leaders, but have no mental bonuses and the only representation of this is an innate affinity for Diplomacy over the males' affinity for Bluff. ''Bozak'' draconians stem from the eggs of bronze dragons, and were used as junior officers and unit commanders during the War of the Lance. Cruel, cunning and devious, Bozaks make excellent use of their innate affinity for both melee combat and for magic; though not as powerful as the Auraks, the spellcasting abilities of a 4th level [[Sorcerer]] and modest Spell Resistance are nothing to sneeze at. In their ''Death Throes'', a Bozak's flesh crumbles to dust, before their bones explode violently in a cascade of flying, organic shrapnel. ''Kapaak'' draconians stem from the eggs of copper draconians, and were the second most common draconian after the Baaz. Serving as scouts, rogues and assassins, the independent-minded Kapaaks easily took to their new freedom. Weirdly, they supposedly have ''beards'', in the form of "short manes of dark brown or blonde hair hanging from either side of their mouths", although no artwork ever uses this, and for good reason. Male Kapaaks have powerful venom glands that secrete a toxic mucus, allowing them to deliver a venomous bite or poison a weapon's edge by licking it. Female Kapaaks don't have venom, and instead possess a "curative mucus" that heals 2d6 points of damage when applied to a wounded being. Both sexes have a Sneak Attack extraordinary ability that does +1d6 damage. Their ''Death Throes'' sees them dissolve into a 5ft-wide puddle of corrosive venom, which inflicts acid damage on whoever touches it until it evaporates in 1d6 rounds. ''Sivak'' draconians stem from the eggs of silver dragons. Like their progenitors, they are second in power, prominence and rarity only to the golden-blooded Auraks. The biggest of all base draconians at a whopping nine feet, they are also the only base draconians able to fly, and possess powerful tails that they can use as weapons. Male Sivaks are shapeshifters who can assume the form of humanoids they have killed; when slain, their ''Death Throes'' results in them either assuming the form of their killer (if a Large or smaller humanoid) for 3 days before crumbling into black soot (which is the most ''useless'' Death Throes yet) or exploding in a burst of flame. Female Sivaks instead have chameleonic properties; their shapeshifting is limited to a mere ''Disguise Self'' at-will spell-like ability, but also lets them blend into the background. Also, their ''Death Throes'' are always the "explode like a fireball" version.
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