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Domri Rade
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==Cards== [[File:Domriplaneswalker.jpg|200px|thumb|left|Domri Rade]] Domri Rade has two Planeswalker cards. He is a multicolored Planeswalker of the colors Red and Green. His +1 allows you to look at the top card of your Library and, if it is a creature card, reveal it and put it in your hand. His -2 has a creature you control fight another creature, one of the few ways to make creatures attack each other (and yes, you can fight your own creatures, but [[wat|that creature cannot fight itself]]). His final ability is a big -7 that gives you an emblem which buffs your creatures into the stratosphere. If you can SOMEHOW get him that high, congratulations, you probably just won. Overall a fairly strong card in creature-based decks, for obvious reasons. Costs 3 and starts with 3 Loyalty. His second card, Chaos Bringer, follows Domri's succession into his role as the leader of the Gruul Clans. Costing one more generic mana from his original appearance (and with a cockney accent to boot), he starts with 5 loyalty. His +1 lets you add 1 Red or 1 Green mana to your mana pool, and if you use this mana to cast a creature, then you can have it enter the battlefield with either a +1/+1 counter on it or haste. While this basically does nothing the turn he comes out, things will start to get shaky for your opponent when your small threats become hasty beatdowns or bigger threats in their own right. His -3 ability lets you nab 2 creatures from the top 4 cards of your library, which is what you'll probably be doing the first turn he comes out. His -8 Ultimate ability gives you an emblem that pops out a 4/4 Beast token at the end of every end step, including your opponents! This is backbreaking and will (slowly, but assuredly) win you the game, as most Planeswalker Ultimates often do. Another fine addition to any creature based decks. {{Template:Planeswalkers}}
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