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Descent: Journeys in the Dark
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===Criticism=== In no particular order, here is a list of issues with the current edition: *Hero characters are not created equally, which means that the heroes with consistent abilities are far better than those with contextual ones. *Not all classes are equally balanced. For example, the Treasure Hunter's abilities specifically rely on getting treasure. However, the number of treasure scales with the number of heroes and can be hard to obtain with an aggressive Overlord. *The game uses a set of specially printed dice, so with 5 players sharing, it can be necessary to buy another set of these special dice to speed up the game. *Because later releases added additional dice and mechanics, it is almost mandatory to buy the expansions in the chronological order. *There are a lot of rules and it can be difficult to discern the difference between a ''flip'' and an ''exhaust'' for new players. *The Overlord has a lot of freedom in monster movement, sadly, this means that one of the most effective ways of playing is by rushing the heroes with every monster available and bottle-necking early on. Although, certain quests make this tactic less viable. *A lot of quests will have open groups in addition to arranged monsters, this means that the Overlord again has a lot of freedom, but it also means you have dry crypts with skeletons, zombies, and merriods (think giant bipedal sharks with tentacle mouths). A theming bonus for using X amount of monsters with similar traits could alleviate this. {{Board Games}}
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