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==Gameplay== Surprisingly, the amount of irritation Cyrus evokes in most players is directly proportional to the amount of [[Cheese]] and explosives-based attacks that he brings to your force. Simply put, in both Vanilla DOW II and Chaos Rising, Cyrus is almost always a necessary addition to any force, capable of ravaging just about everything with copious use of demolition charges, remote-detonated bombs, cluster mines, and sniper fire. All of this can be done without breaking infiltration, making him equally capable at reviving fellow squad leaders, killing hordes, and picking off high-value targets. He's also one of the most resource-efficient ways to level enemy bases, solo whole levels, and kill tough vehicles, since refills for his explosives are scattered everywhere on the map. Only missions that dropped you straight into an enemy camp tended to cause any trouble for him, as do auto-detecting bosses like Bonesmasha and the Avatar of Khaine. While Cyrus was a hefty slice of cheese in Vanilla, [[Chaos Rising]] turned him into a colossal, all-annihilating wheel of dairy. With a relatively simple upgrade, explosives become energy-based instead of limited items, meaning that patience is literally the one thing that's required to kill everything, everywhere, ever. As if that was not enough, the upgrade also makes explosives more potent, letting you toss out clusters of mines that one-shot infantry, walkers, and tanks, and let you easily win defense missions by creating minefields to rival [[Vraks]]. Most everyone on your force gets something similar, so at least Cyrus is slightly more balanced with his comrades; however, most of his comrades can't pull off their tricks while invisible. If you play a mostly non-heretical run, the cheese gets even MORE compounded as his full-purity skill allows him to make stimulants cost energy, making every battle now amount to battles of attrition if you also use [[Blood Ravens Force Commander|Hairgel's Warcry]] or Venerable [[Davian Thule]] to boost his energy. Conveniently, this makes all other healing skills, like Jonah's, absolutely useless. Taking him along with Tarkus and Davian Thule/Jonah Orion is tantamount to instant victory. He retains the majority of his skillset in Retribution, the most notable enhancement coming in a further buff to his infiltration skills, as he can now regenerate energy while invisible and prance around maps without taking a break to refill his energy reserves, along with the ability to slow down time so he can snipe an entire squad to death in a matter of moments. However, since all explosives and equipment are energy-cost instead of limited use now, he has lost the massive advantage he had in previous installments, and ceded the coveted cheese-throne to [[Eliphas]] and [[Commissar Lord Bernn|Commissar-LORD Bernn]]. Furthermore, with the honor guard that replaces him being [[Awesome|assault terminators]], it's now a valid choice to leave him out of battle, especially when he's underleveled.
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