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Codex - Slaugth
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===Wargear=== *'''Necrotic weapons''' - Vile and fearsome weapons, Necrotic weapons are known for their necrotizing of the flesh and corrosion of armour. Whenever a '''Rot''' weapon successfully wounds (regardless if the target failed it's save or not) or penetrates/glances an enemy model, roll a d6. On a six unless otherwise noted, deal a second additional wound or glancing hit with the same AP value. Though the rot weapons they allow their mercenaries to hold are mostly conventional guns, those held by the Slaugth themselves are like regalia or melee weapons capable of projecting their wailing beams. **'''Rot pistol''' - Profile (Range: 12", Strength: 4, AP: 5, Rules: Pistol, Rot) **'''Rot gun''' - Profile (Range: 24", Strength: 4, AP: 5, Rules: Rapid fire, Rot) **'''Necrotic Wand''' - Profile (Range: 12", Strength: 4, AP: 4, Rules: Pistol, 5+ Rot) **'''Necrotic Sceptre''' - Profile (Range: 24", Strength: 4, Ap: 4, Rules: Assault 2, 5+ Rot, Power Maul) **'''Necrotic Beamer''' - Profile (Range: 30", Strength: 5, Ap: 3, Rules: Heavy 4, 5+ Rot) **'''Necrotic Lance''' - Profile (Range: 30", Strength: 8, Ap: 2, Rules: Heavy 1, 5+ Rot, Power Axe) *'''Ripper Ray''' - These macabre looking pistols appear to be made of a disturbing mixture of metal, flesh and bone and have tiny barbs that dig into the wielder’s hand, binding the device the the user. When fired, they emit a sound disturbingly like the scraping of bones over corrugated iron, Ripper Rays fire a beam of mutating energy that causes the victim’s bodies to twist and reform itself, causing massive and untreatable internal injuries as bodies burst from within and tear themselves apart **Profile (Range: 12", Strength: X, AP: 5, Rules: Pistol, Poisoned (4+), Instant Death) *'''Shroud Armour''' - This seemingly simple arrangement of ragged robes actually projects a field that confounds the eyes of most biological organisms. Shroud Armour grants a '''4+ armour save''' and also confers the '''Shrouded''' special rule to the wearer.
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