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Blood Ravens Force Commander
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==Gameplay== Hair-gel is able to use just about every weapon in the game, and is one of your two units that starts out with the ability to wear Terminator Armor. He's a bit better in melee than he is at range, although that's balanced out by the fact that you'll be taking a lot more damage up close. He's also the only one able to take commander items like drop pod and orbital bombardment beacons, unique jump packs and teleporters, as well as chapter banners. He's also the only one who can carry two-handed, non-termie thunder hammers, if that's how you like to roll. He's a decent beatstick with any weapon loadout, and can offer some nice buffs. Since he's mandatory for every mission, he's not very broken barring some bugs, so deciding what to do with him really depends on how the other members of the squad are specced. That said, he's best off in melee since unlike Thaddeus he can actually survive being in close combat on higher difficulties. He is quite the beast if you know how to use him properly; for example (in the original dawn of war 2), boost his melee to the max, spend the rest in heath points, give the man Isador's folly, the sunhammer and any iron halo as well as some scroll to boost his health and take orbital bombardment (it's even better if you get the ability that allows you to get a double one): it's OP as fuck and as long as you remain under fire your commander will get health back; for more giggles try charging any carnifex or heavy unit with this and shower the commander with that orbital bombardment, it never, NEVER fails and the commander actually GAINS health back.
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