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====Tome of Fate==== *''Thousand Sons Sorcerer'' - A slightly stronger Sorcerer that starts with Unnatural Willpower, more talents, more Lore skills, and a bolt pistol with Inferno bolts. He starts aligned to Tzeentch, so he can use psychic powers aligned to him from the start, he can replace the ones or tens die when he rolls Perils and can take a Rubric Marine as a regular Minion of Chaos instead of a Greater minion. He's easily considered to be broken as hell once he starts racking up XP - he's effectively the ultimate combat psyker that can reliably be made in the game. *''Alpha Legion Marine'' - A sneaky marine who's about fighting smart, with some utility skills. He's great at deceiving people, getting underground contacts, and starting insurrections. Pairs well with the Human archetypes as they can engage in stealth with them. *''Q'Sal Magister Immaterial'' - A Human character (in the loosest form possible) from the Tzeentch world of Q'Sal. Technically a mutant. He is the most powerful starting psyker, with Psy Rating x4, more XP to sink into psychic powers than anybody else, and the ability to direct the effects of his Perils rolls onto any visible target [[Troll|friend]] or foe (with potential for great laughs) at the cost of 1 infamy point. He has some nice utility skills that give him some limited capacity as a face and a sage, also starts aligned to Tzeentch. If one plays this class be careful, directing perils of the warp at your allies can have serious effects on your long-term chances of staying alive. *''Idolitrex Magos of Forge Polix'' - An advanced Heretek, with higher quality augmentations and a Psy Rating x1. A mean, but otherwise standard mad scientist from the 40K 'verse. Has lots of talents that revolve around tech, and plenty of Lore skills and stuff that take advantage of his high Int score. Don't plan on relying on his talents as a Psyker at first, since his Psy Rating max is limited to his Corruption bonus. Has one of the greatest powerbuilding potentials, for he can essentially take anything meant for Hereteks or Psykers - can be broken as hell in the wrong hands when the XP starts coming in.
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