Editing
Armada/Tactics/Empire
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Raider Corvette==== FFG's own original contribution to Star Wars canon, the Raider can be built as either a close range brawler, with Ordnance Experts and External Racks; or as an anti-squadron escort, with Ruthless Strategists, Flechette Torpedoes, and Agent Kallus. Similarly priced to the CR90, and sharing its max speed and double evades; but where the CR90 is a long range skirmisher with good maneuverability at high speeds, the Raider has ''amazing'' turning at low speeds, but is mediocre when flying fast. With a Brace instead of the CR90's Redirect, the Raider can take a surprising amount of pain, but can't afford to get attacked repeatedly in the same arc. A difficult but rewarding ship when flown well; but it demands subtlety in a faction that treats subtlety as a character flaw. *'''Raider I-Class Corvette''' - This variant is a bit like a cheaper Gladiator, slightly more fragile and a similar front arc, with weaker sides in exchange for an Offensive Retrofit and better flak. *'''Raider II-Class Corvette''' - Changing one black from the front and AA for blue, and swapping with an ion cannon upgrade slot. In practice, black dice is what the Raider does best, and this has less of them. If you're going to bring it, have a plan to leverage its Ion slots, and consider using the Offensive Retrofit for Disposable Capacitors. *'''Titles:''' **'''''Impetuous''''' - A free shot at a single squadron in range after you do your normal shots. If you're taking the full Kallus/Ruthless/Flechettes/Ordnance loadout, this doubles your ability to nuke an enemy ace. **'''''Instigator''''' - Enemy squadrons at distance are engaged as if there were two squadrons nearby. Keeps enemies from leaving - as it bypasses Intel or Grit - but doesn't prevent bombers from hitting you unless you have squadrons engaged with them as well. **'''''Corvus''''' - From EA's Battlefront 2 and packaged with Rebellion in the Rim comes an interesting upgrade to the Raider. For 2 points, you can call a mulligan at the end of fleet deployment (before squadron deployment) and redeploy ''Corvus'' within your deployment zone. While you can take it at face value and use it as a reaction to your opponent's fleet deployment; with some lateral thinking, this can be deceptively powerful. First, this overrides the deployment rules for the Fleet Ambush and Surprise Attack objectives. If you wanted to keep a commander like Motti or Screed out of harm's way while your brawlers start in the action, this is the way to do it. Second, because this counts as deploying ''Corvus'' again, upgrade cards that deal with "on deployment" effects trigger ''TWICE''. Gunnery Chief Varnillian can have TWO red dice to swap in and out. You can have a Raider with TWO Salvo tokens with Local Fire Control. A little bit of creative thinking can go a long way in bending the rules to ''Corvus's'' favor.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information