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===Creating a warband=== '''Step 1: Choose an Allegiance''' Pick an allegiance for your warband. This will determine which table you use to generate your army. '''Step 2: Choose a Champion''' You select a Champion from the table for your faction. The Champion you choose also determines how many followers are in your warband at the beginning of the campaign (bigger the champion is, fewer units you get). These will be lists as 'rolls' where each roll equals one option. '''Step 3: Starting Followers''' These are the other units of your warband. RAW you can choose which ones to add to your warband, but your group might agree to roll for them. Note that some tables are split based on your army's allegience, so choose the appropriate column when rolling. You can start with a number of followers based on your champion. Some followers require extra 'rolls' or GP to add to your army. For example, a unit of 1 Plagueclaw requires 2 rolls, or 1 roll and 1 GP. So if you wish to start with one, it would use 2 of your starting unit 'rolls'. If you want to add it later during the campaign you will have to spend GP. Followers have a set maximum size, you cannot add more models to it than are listed for that follower. This can be different than the normal size of a unit, so some perform better or worse than normal. You can include any options listed on the warscroll as normal. Chaos followers can only have the same mark as their champion. '''Step 4: Starting Rewards''' Instead of using a roll for a follower, you can select either a champion reward or follower reward. The champion cannot start with more than one reward, and each follower unit cannot have more than one starting reward. Not all champion rewards are positive, usually rolling a 2 on 2D6 is a bad thing. '''Step 5: Write it down!''' Record all the information about your warband on a warband roster (or just a piece of paper). Make sure to give your champion and warband a suitable name.
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