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===Battalions=== Seeing as how 40k managed to finally make a way for specialized detachments using its more stratified roles, it now fell upon GW to rein in their more free-rein child where everything was pretty much either troops or monsters. As per usual, all units in your army must share a faction keyword or be unaligned. '''Leaders''' is a wide category, but '''Sub-commanders''', aka 9> Wounds heroes, can count as '''Leaders''' depending on the Battalion. Note that, even if a '''Behemoth''' or '''War Machine''' count as '''Battleline''' under certain conditions, they still won't count as '''Battleline''' for Battalions. ====Warlord Battalion==== <div class="toccolours mw-collapsible mw-collapsed" style="100%">Likely the one you'll use for infantry-heavy armies. You'll be relying more on HQs here, which is going to mean you'll also be relying more upon Commands. <div class="mw-collapsible-content"> *'''Mandatory Units:''' 1 Leader, 2 Leaders with less than 10 wounds, 1 unit without the Leader, Artillery, or Monster role **'''Optional Units:''' +1 Leader, +1-3 Leaders with less than 10 wounds, +1 unit without the Leader, Artillery, or Monster role *'''Restrictions:''' All units must be from the same faction. *'''Benefits''' **''Strategists:'' Once per game, you can gain an additional Command Point during your hero phase. With all the heroes you have, you'll need as many CP as you can get your mitts on. **''Magnificent:'' Your army gets an additional enhancement. </div></div> ====Battle Regiment Battalion==== <div class="toccolours mw-collapsible mw-collapsed" style="100%">Probably the most common and powerful type of detachment, striking a good balance between reasonable requirements and options unless someone skews their list towards a more specialist role.<div class="mw-collapsible-content"> *'''Mandatory Units:''' 1 Leader, 2 units without the Leader, Artillery, or Monster role **'''Optional Units:''' +1-2 Leaders with less than 10 wounds, +1-3 unit without the Leader, Artillery, or Monster role, +1 Behemoth/Artillery *'''Restrictions:''' All units must be from the same faction. *'''Benefits''' **''Unified:'' Your entire battalion has to be set up at the same time. Can prove to be an inconvenience if your opponent isn't also using this, as they can build around your deployment. </div></div> ====Grand Battery Battalion==== <div class="toccolours mw-collapsible mw-collapsed" style="100%">Pretty much here for when you need to add in some additional artillery. Considering that there are no Battleline Artillery units, do not expect this to your lone detachment unless you plan on losing. <div class="mw-collapsible-content"> *'''Mandatory Units:''' 1 Sub-commander, 2 Artillery **'''Optional Units:''' +1 Artillery *'''Restrictions:''' All units must be from the same faction. *'''Benefits''' **''Slayers:'' Once per game, you can have a unit use the All-Out Attack or Unleash Hell commands without a leader issuing it or spending CP. </div></div> ====Vanguard Battalion==== <div class="toccolours mw-collapsible mw-collapsed" style="100%">The bare-bones battalion, only granting you one leader and some troops. Pretty much your choice for beginner and low-point games.<div class="mw-collapsible-content"> *'''Mandatory Units:''' 1 Leader with less than 10 wounds, 1 unit without the Leader, Artillery, or Monster role **'''Optional Units:''' +1-2 units without the Leader, Artillery, or Monster role *'''Restrictions:''' All units must be from the same faction. *'''Benefits''' **''Swift:'' Once per game, you can have a unit use the At the Double or Forward to Victory commands without a leader issuing it or spending CP. </div></div> ====Linebreaker Battalion==== <div class="toccolours mw-collapsible mw-collapsed" style="100%">The monster-focused detachment. Building an army based entirely around monsters and vehicles can make for a hard-hitting and survivable force, but it will usually lack in other areas, such as board control which can be difficult with a smaller number of units and a lack of screening units will hurt you, especially if your Heavy Support units cannot FLY.<div class="mw-collapsible-content"> *'''Mandatory Units:''' 1 Leader, 1 Behemoths without the Leader role **'''Optional Units:''' +1-2 Behemoths without the Leader role *'''Restrictions:''' All units must be from the same faction. *'''Benefits''' **''Expert:'' Once per game, you can have a unit use the All-Out Offense or All-Out Defense commands without a leader issuing it or spending CP. </div></div> ====Command Entourage Battalion==== <div class="toccolours mw-collapsible mw-collapsed" style="100%">The HQ-focused battalion, making this the most niche option. It's definitely not something to be considered for a full army, but if you need to throw in some additional leaders and couldn't them in elsewhere. <div class="mw-collapsible-content"> *'''Mandatory Units:''' 1 Leader, 2 Sub-commanders **'''Optional Units:''' +1 Sub-commander *'''Restrictions:''' All units must be from the same faction. *'''Benefits''' Select from the following: **''Strategists:'' Once per game, you can gain an additional Command Point during your hero phase. With all the heroes you have, you'll need as many CP as you can get your mitts on. **''Magnificent:'' Your army gets an additional enhancement. </div></div> ====Hunters of the Heartlands==== <div class="toccolours mw-collapsible mw-collapsed" style="100%">The battalion for ensuring you don't get stomped to death by monsters or otherwise bullied by monsters. <div class="mw-collapsible-content"> *'''Mandatory Units:''' 2 Troops **'''Optional Units:''' +1 Troop *'''Benefits''' Your units are immune against enemy monsterous rampages, units in this battalion cannot be picked as the target of a monstrous rampage. </div></div> ====Alpha-Beast Pack==== <div class="toccolours mw-collapsible mw-collapsed" style="100%">A little nifty pre-move battalion to get your monsters just a tad closer to the enemy. <div class="mw-collapsible-content"> *'''Mandatory Units:''' 2 Monsters **'''Optional Units:''' +1 Monster *'''Benefits''' After enemies are set up but before the battle begins, you can make a normal move of D6" with each unit in this battalion. </div></div> '''Thondia Book''' ====Monstrous Kill-Pack==== <div class="toccolours mw-collapsible mw-collapsed" style="100%">A cool battalion focused on ganging up on other monsters. <div class="mw-collapsible-content"> *'''Mandatory Units:''' 2 Monsters **'''Optional Units:''' +1 Monster *'''Benefits''' Once per game at the end of the charge phase, allows all the monsters in this battalion to carry out the Titanic Duel monstrous action, and blocks your other monsters not in this battalion from using the Titanic Duel monstrous rampage. </div></div> ====Incarnate Masters of Ghur==== <div class="toccolours mw-collapsible mw-collapsed" style="100%">Dialling up your Incarnate to 11 by protecting it and gives you one drop capabilities. <div class="mw-collapsible-content"> *'''Mandatory Units:''' 1 Incarnate, 1 Commander, 1 Troops. **'''Optional Units:''' +2 Troops *'''Benefits''' The incarnate must be bonded with the commander in this battalion, while any of the others units in this battalion are alive the Incarnate cannot revert back to it's Wild Form. Also turns this battalion into a one-drop. </div></div>
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