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==Special Rules== ===Wizard Spells=== *'''Wild Form (4+):''' Friendly unit within 12" takes +1 to hit in melee. Absolutely useful since you'll chiefly be relying on melee. *'''Fireball (4+):''' One enemy unit within 12" takes 2 AP 2 hits. *'''Protection (5+):''' A friendly unit within 12" gains regeneration when they next get hit. *'''Leech (5+):''' One enemy model within 12" takes a single AP 4 Deadly 3 hit. Pretty much all you can ask for when sniping a hero or heavy weapon. *'''Magic Wind (6+):''' One friendly unit within 12" can immediately move 6". This gives you a desperate escape button or possibly an easier charge. *'''Blood Hex (6+):''' Enemy unit within 6" take a hit per model, making this hell for mobs of grunts.
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