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===Avalon=== A mystical version of England. Dominated by Arthurian style knights and fae. The Knights of the Rose and Cross is a secret society based in Avalon and Montaigne, although they seem more inspired by Musketeers than Medieval knights. Their racial magic, gained from bargaining with the Sidhe rather than necessarily inherited from the powers of Legion, involves invoking personas of heroes from Avalon (''just'' Avalon, sorry El Vago fans). They don't even have to be dead first; there's an heroic NPC who's a "living legend" because of his incredible luck and fortune. Doing so offers different benefits depending on the legend in question. There are also two other isles, Inismore (totally-not-Ireland) and the Highland Marches (totally-not-Scotland). All three are called Glamour Isles, and are in theory independent. In practice, both "Mad Jack" O'Bannon (boss of the Inismore, don't confuse him with Jack'O'Lantern, he doesn't have pumpkin head) and James MacDuff (first-among-equals of Highland Marches' clans) decided to follow Queen Elaine (chosen by the graal, descendant of sidhe, beautiful, and, if needed, incredible bitchy). Mostly for protection against Montaigne, and to honor the graal, fapping to her portrait is optional. Since they were lucky enough bastards to have their own island (and thus have no land borders with those Montaigne bastards), they put lots of effort into maintaining powerful navy. Namely, they hire anyone willing to attack any ship belonging to any nation they don't like (mostly Montaigne). Land of fae, sidhe, legends and other silly stuff for kids. They broke with the Vactine church for reasons you probably know if you know much about European history, and their rag-tag navy of privateers kickstarted Castille's ongoing woes by pub-stomping the fancy armada sent to punish them for it. Their other big metaplot involves the inevitable tragedy of Queen Elaine, who has sworn to love nothing more than Avalon itself, and is probably going to break that promise and shatter the connection between Avalon and the Sidhe for good (arguably a good thing), leave Avalon diminished and weakened forever (arguably a bad thing), remove Glamour as a force in the world (''indisputably'' a bad thing; it's the one sorcery that ''strengthens'' the Barrier with use), and leave the evil Sidhe plotting the whole thing behind (a mixed-bag, since unbeknownst to them it will ''also'' weaken them into things that can be easily killed and cut off their slayers from the rest of their kinds' vengeance). Home of the Goodfellow archery school, also known as the only real reason for a PC to ever touch a bow, the Peeke school of staff-fighting, and the Donovan fencing school, which is the only school in the game to actually use the buckler half of swashbuckling. Also, them Inismore mates rival Ussurans in the "drunken boxing" discipline, even having a formal training system for it. The Highland Marches, naturally, focus on the use of the claymore, and on fucking shit up by going all-in on damage.
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