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==Heroes== ===Captain Heironymous Roderichstein Anslmund Poncvald von Vannenschmidt III=== ''The Captain is a bombastic man, known for his love of flashy clothing and accoutrements, particularly hats. He is also known for his general greed and love of making and spending money. He originally joined the armed forces of Averland after bankrupting himself. After the decimation of his regiment, he set forth to make some more coin through more direct means. '' '''Captain''': 60 {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 3 | 6 | 5 | 3 | 4 | 1 | 4 | 1 | 8 |- |} '''Gear''': -Bejeweled Dagger (+1 Armour for Enemy, Looks Swag) -Gromril Armour and Shield (4+ Armour Save, 3+ Against Ranged) - Bejeweled Sword (May Parry, Looks Swag) - Brace of Duelling Pistols (Range 10, Strength 4, +1 BS and WS) - Crossbow (Range 30, Strength 4, Move or Fire) - Helmet (4+ Stun Save) - Lucky Charm (His Hat) (4+ Save on First Attack.) - Halfling Cookbook (+1 Warband Size) '''Skills''': - Haggle (-2d6 gold coins Per One Item Per Post Battle Sequence) - Wydstone Hunter (May Re-Roll One Exploration Die) - Dodge (5+ Save Against Ranged Attacks) '''Special Rules:''' Leader (Warband Members within 6" May use his Leadership) '''Experience:''' 54 '''Advancements:''' 24 (Haggle), 28 (+1T), 32 (Wyrdstone Hunter), 36 (+1BS), 41 (Dodge), 47 (+1WS), 51 (+1WS) '''Injuries''' Leg Wound (-1 Movement) (Leg mauled by Ghoul) Deep Wound (Out for 2 Games) ===Karl Van=== ''Karl Van is The Captain's righthand man - taciturn and grim where The Captain is bombastic and irresponsible. Most of the actual organizational work is handled by Karl. He dislikes Alexis staying with the group but is also violently defensive of her. Karl disapproves of a lot of his Captain's actions, but is unswervingly loyal - even before Karl and Heironymous's military service, Karl's family had a long history of being tenants of Von Vannenschmidts.'' '''Sergeant''': 35 {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 2 | 3 | 3 | 1 | 5 | 1 | 7 |- |} '''Gear''': -Knife (+1 Armour Save for Opponent) -Gromil Armour and Shield (4+ Armour in CC, 3+ Against Ranged) - Two Handed Warhammer (+2 Strength) - Helmet (4+ Stun Save) - Crossbow (Range 30, Strength 4, Move or Fire) - Lucky Charm (4+ Save on First Attack.) '''Skills:''' -Dodge (May Dodge Ranged attacks that hit on a 5+) -Jump Up (May ignore naturally rolled Knocked Downs) -Step Aside (May Dodge Melee attacks that hit on a 5+) -Resilient (-1 to Strength of Hits Against him in CC) -Strongman (Ignores "Always Strikes Last" Rule with Double Handed Weapons) -Mighty Blow (+1S for CC Attacks, excluding pistols) '''Experience''': 39 '''Advancement:''' 11 (Dodge), 14 (Jump Up), 17 (+1I), 20 (Step Aside), 24 (Resilient), 28 (Strongman), 32 (Mighty Blow), 36 (+1I) '''Injuries''' Blind in One Eye: -1BS ===Dieter Wichtmann=== ''Dieter Wichtmann is a Bergjaeger, originally attached to The Captain's old regiment. A former huntsman, his small community was wiped out by orcs. Seeking revenge, he joined the regiment, surviving its decimation. He is a naturally aloof man, with a cold, ruthless temperament and tends to stay cool in crisis - being renowned for the time when he was ambushed by three zombies while scouting, and driving them back with only a knife. '' '''Bergjaeger''': 35 {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 2 | 5 | 4 | 4 | 3 | 4 | 1 | 8 |- |} '''Gear''': Knife (+1 Armour Save for Opponent) - Sword (May Parry) -Buckler (May Re-Roll Parry) -Helmet (4+ Stun Save) -Crossbow (Range 24, Strength 4) - Lucky Charm (4+ Save on First Attack.) -Hunting Arrows (+1 To Injury Rolls) '''Skills:''' Quick Shot (May Shoot Twice With Bow or Crossbow.), Nimble (May Move and Fire a Crossbow. May not be used in same turn as Quick Shot) Trick Shooter (No Penalties For Shooting Into Cover) '''Special Rules:''' Set Traps (If having done nothing during a turn (including recovering from being knocked down) the Bergjaeger may set a trap marker. Any unit, enemy or ally, moving within 2" of the marker must roll a D6 - on a 3+, the unit suffers a S4 hit. Regardless if the unit is hit or not, the marker is removed. If the unit did not trigger the trap or suffer an injury they may continue their move as normal. Otherwise they are placed Stunned or Knocked Down 2" from the Marker.) '''Experience''': 36 '''Advancement:''' 6 (+1T), 8 (+1W), 11 (+1S), 14 (Quick Shot), 17 (+1I), 20 (+1Ld), 24 (+1BS), 28 (+1W), 32 (Nimble), 36 (Trick Shooter), ===Katrina Hunxener=== ''Katrina Hunxener was the daughter of a poor family who sought to alleviate her low position by petty theft and poaching. This led to her arrest - her subsequent escape and recapture allowed for her to take up the role of Bergjaeger in lieu of punishment. Still eager for gold she gladly followed the Captain post-regiment. She has a fiery, impulsive temperament, always moving swiftly for the kill.'' '''Bergjaeger:''' 35 {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 2 | 4 | 4 | 4 | 1 | 5 | 1 | 7 |- |} '''Gear''': -Knife (+1 Armour Save for Opponent) -Sword (May Parry) -Buckler (May Re-Roll Parry) -Helmet (4+ Stun Save) -Ithilmar Armour (5+ Save) -Crossbow (Range 24, Strength 4) -Lantern (+4 to Range to Spot Hidden) - Lucky Charm (4+ Save on First Attack.) - Hunting Arrows (+1 On Injury Rolls) '''Skills''': -Quick Shot (May Shoot Twice With a Bow) -Trick Shooter (No penalty for shooting into cover) -Eagle Eye (6 inch extra range with ranged weapons) -Nimble (May Move and Fire a Crossbow. May not be used in same turn as Quick Shot) -Dodge (5+ Save Against Ranged Attacks) '''Special Rules:''' Set Traps (If having done nothing during a turn (including recovering from being knocked down) the Bergjaeger may set a trap marker. Any unit, enemy or ally, moving within 2" of the marker must roll a D6 - on a 3+, the unit suffers a S4 hit. Regardless if the unit is hit or not, the marker is removed. If the unit did not trigger the trap or suffer an injury they may continue their move as normal. Otherwise they are placed Stunned or Knocked Down 2" from the Marker.) '''Experience''': 33 '''Advancements:''' 6(+1I), 8 (Quick Shot), 11 (Trick Shooter), 14 (+1S), 17 (+1T), 20 (Eagle Eye), 24 (+1I), 28 (Dodge), 32 (Nimble) ===Alexis Richtofen=== ''Not a member of the original regiment, the young Alexis Richtofen snuck aboard the Captain's carriage, apparently fleeing something back in his home. The Captain agreed to let the young boy on as a servant. However, on reaching Mordheim it was revealed that the young boy was actually a young girl in disguise. Though angered, The Captain reasoned he could hardly send the youth home now in such danger and allows Alexis to accompany him to learn the soldiers trade. Her first taste of battle was against the savage orcs - understandably scarring her, she reacted, strangely, with hatred and violence over fear.'' '''Youngblood:''' 15 {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 2 | 3 | 3 | 3 | 1 | 5 | 1 | 7 |- |} '''Gear''': -Knife (+1 Armour Save for Opponent) - Helmet (4+ Stun Save) - Heavy Armour (5+ Armour Save) - Halberd (+1 Strength) - Crossbow (30 Range, 4 Strength, Move or Fire) - Lucky Charm (4+ Save on First Attack.) '''Skills:''' -Jump Up (May ignore naturally rolled Knocked Downs) -Dodge (5+ Save Against Shooting) -Step Aside (5+ Save Against Close Combat Attacks) -Nimble (May Ignore "Move or Fire) -Trick Shooter (No penalty for shooting into cover) '''Special Rules:''' ''Hates'' Warboss Ironteef '''Experience:''' 27 '''Advancements:''' 2 (Jump Up), 4(+1I), 6 (+1I), 8 (+1Ld), 11 (+1BS), 14 (Dodge), 17 (Step Aside), 20 (Nimble), 24 (Trick Shooter) ===Ted Brunch=== ''After the death of Hahnbauer, Ted Brunch was hired. The other hobbits considered him not enough of a replacement for Hahnbauer and sent him off to his own group. Of himself. He then somehow was promoted because Von Vannenschmidt was in a good mood that day.'' '''Halfling Scout:''' {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 2 | 4 | 3 | 2 | 1 | 4 | 1 | 8 |- |} '''Gear''' -Knife (+1 Armour Save for Opponent) -Bow (Range 24, Strength 3) (10) -Sword (May Parry) -Buckler (May Re-Roll Parry) -Helmet (4+ Stun Save) -Lucky Charm (4+ Save on First attack) '''Skills''' -Dodge (5+ Save Against Shooting Attacks) -Quick Shot (May Make 2 Attacks with a Bow or Crossbow) -Trick Shooter (No penalty for shooting into cover) '''Experience:''' 10 '''Advances:''' 2 (Hero, +1S), 4 (Dodge), 6 (Quick Shot), 8 (Trick Shooter)
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