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==Heroes== ===Cheiftan Giblitz=== '''''Leader of a local tribe of Forest Goblins driven by a vision of greatness. He travels to mordheim on his pet spider Spasms (named for what people do after they get bit by it) to gather enough gold and wyrdstone to create a giant effigy in the image of Gork (or Mork). And according to his dreams will come to life and wreck everything. And that is all right by him.''''' Chieftain M: 4 WS: 5 BS: 6 S: 3 T: 3 W: 3 I: 6 A: 1 Ld: 7 Equipment: Boss pole ( all goblins within 6 inches ignore animosity this weapon is treated as a spear.), light armor, short bow, Giant spider Special Rules: Natives (no penalty for moving forested areas), leader, Ride Spiders Experience: 18 Advances: Skills: Combat: , Shooting:, Academic, Speed:Dodge (5+ dodge missile weapons) ====Spasms==== Giant spider M: 7 WS: 3 BS: 0 S: 3(4) T: 3 W: 1 I: 4 A: 1 Ld: 4 Special rules: Mount, Wall walk ( may walk up and down walls without making iniative tests. May only jump up and down two inches but does count as a diving charge, when the spider jumps the rider takes an iniative test if he fails r ill on the Woah Boy! chart.) Poisoned Attacks ( attacks are counted at strength 4 but do not modify armor saves.) ===Bicker=== '''''One of the four Bickering Brothers, a group of gobbos that are said to have been trying to throttle each other since they were spawning in the fungus fields. Bicker being the so called leader of the group and the original instigator of this little "Family Feud".''''' Brave M: 4 WS: 3 BS: 3 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 6 Equipment: Axe, light armor, shortbow, Special rules: Natives, Animosity Experience: 7 Advances: Skills: Combat: Weapon Expert, Speed, Shooting: Eagle eyes +6 inches to shortbow, Special ===Snicker=== '''''Second of the four Bickering Brothers, Snicker has always been "a bit off" according to his brothers, tribe members and even the shamans who has been known to wear rabid badgers on his head due to "reasons". Snickers will usually sit in a corner and quietly giggle to himself, talking to small spiders and tending to his blowgun.''''' Brave M: 4 WS: 3 BS: 3 S: 3 T: 4 W: 1 I: 3 A: 1 Ld: 6 Equipment: Axe, Light armor, Blowgun ( like Skaven blowgun), Shortbow Special Rules: Natives, animosity Experience: 7 Advances: Skills: Combat, Speed:Acrobat: The warrior is incredibly supple and agile. He may fall or jump from a height of up to 12" without taking any damage if he passes a single Initiative test, and can re-roll failed Diving Charge rolls. He can still only make a diving charge from a height of up to 6". , Shooting, Special ===Picker=== '''''Third and middle of the Four Bickering Brothers, Picker tends to get overlooked by most and thus their first and worse mistake. When Picker is around small yet noticeable things go missing in the area and Picker's little carry bags seem to get noticeably larger.''''' Brave M: 4 WS: 3 BS: 3 S: 3 T: 2 W: 2 I: 3 A: 1 Ld: 6 Equipment: Axe, light armor, Special rules: Natives, Animosity Experience: 7 Advances: Skills: Combat, Speed: Sprint, Shooting, Special ===Ticker=== '''''Fourth and final of the Bickering Brothers, Ticker is one of most noticed and most avoided. By goblin standards Ticker is dirty. Really dirty. Most goblins after smelling his stench try to throw him into the neearest water source (and possibly keep him under there.). They are driven off though by the many vermin, fleas, ticks, flies and other uncatalouged creepy crawlies that infest his wretched form.''''' Brave M: 4 WS: 2 BS: 3 S: 4 T: 4 W: 1 I: 3 A: 1 Ld: 6 Equipment: Axe, light armor, Special rules: Natives Animosity Experience: 7 Advances: Skills: Combat: Strike to injure +1 to injury roll, Speed, Shooting, Special ===Shaman Gokbad=== ''''Gokbad is one of the rare examples of someone who gone off the sheer cliffs of insanity, fallen down, bounced off the rocks and landed in a safe cave of twisted logic. Somehow the crazy things that Gokbad does do have uses and reasons. Of course the reason behind the Rabid Badger on his head has not been figured out.''''' Shaman M: 4 WS: 4 BS: 4 S: 2 T: 3 W: 1 I: 4 A: 1 Ld: 6 Equipment: spear Special rules: Natives, Wizard Experience: 7 Advances: Spells: 'Ere we go! Difficulty 9 The shamans and all goblins within 6 inches treat all wound results as knocked down, this lasts until the shaman takes a wound. Skills: Academic and Speed
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