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==Heroes== ===Captain Johann Barrett=== ''A salty old sea dog, Captain Barrett enjoys flaunting his rich, if a bit worn, purple cloak while firing his prized pistols at whatever lazy layabout shows their face, including his own crew sometimes. He values said pistols more than his own flesh and blood, if he had any, and considers a day when they're showered in flecks of gore from a freshly-blown-off-head a very fine day indeed.'' Captain - 60gc {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 6 | 3 | 4 | 1 | 5 | 1 | 8 |- |} Light Armor (6+ Save) - 20gc Dueling Pistol Brace (10" S4, +1 to BS roll, Attack once per turn, -2 to Armor Save, 2 bonus S4 -2 Sv attacks in Round 1 of Melee) - 60gc Handgun: 24", S4, -2 Save, Move or Shoot, Reload - 35gc Cutlass (Sword: S: As user, Parry) - 10gc Dagger (S: As user, +1 to enemy Sv) - Free Spyglass (Can spot hidden enemy within LOS on 4+, but can't Run/Charge that turn) - 20gc Experience: 20xp+1+1+1+3+5+2+1+2+2+3+2+2+2+3=50 *+1 BS *Pistolier (Can shot 2x in a turn with brace of pistols, but must spend next turn reloading) *+1 T *Trick Shot (Ignore cover modifiers) *+1 I *+1 BS ===William Harker, First Mate=== ''Mr Harker is a stern man, and while the Privateers consider themselves to be more "Gentlemen of uncouth tastes" rather than full-fledged pirates, Mr Harker helps keep the men in line so that this thin veneer of a fiction remains in place, if however dubious it may be at times. Has since purchased a pair of fine duelling pistols he hopes to have as keepsakes much like the captain.'' Mate - 35gc {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 3 | 3 | 3 | 2 | 3 | 1 | 7 |- |} Toughened Leather (6+ Save, Cannot be resold or combined with anything but Buckler and Helmet) - 5gc Dueling Pistol Brace (10" S4, +1 to BS roll, Attack once per turn, -2 to Armor Save, 2 bonus S4 -2 Sv attacks in Round 1 of Melee) - 60gc Cutlass (Sword: S: As user, Parry) - 10gc Cat O' Nine Tails (S: As User, Cannot be parried, +1 A that Always Strikes First, +1 to enemy Sv) - 8gc Dagger (S: As user, +1 to enemy Sv) - Free *HATES all Skaven, HATES Kwikkritt, and probably hates Roofs too. Experience: 8xp+1+1+1+2+5+4+2+2+1+1+1+1+1=31 *Pistolier (Can shot 2x in a turn with brace of pistols, but must spend next turn reloading) *Eagle Eyes (+6" to Ranged Weapon range) *Trick Shooter (Ignores Cover modifiers) *Fearsome (Causes Fear) *Step Aside (Ignore any Wound caused on a roll of 5+. Apply after armor saves) *+1 W ===Steady-Hand Pete, Helmsman=== ''Pete has been sailing the waters around the Empire long enough that it is said he could sail blind in both eyes. His quick reflexes have helped prevent this euphemism from being fact in more than one firefight or boarding party, and his keen sense of direction (Aided by a secreted map whenever he can get his grubby mitts on one to help ensure his "keen sense" remains accurate) have ensured him a solid place among the crew.'' Mate - 35gc {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 5 | 3 | 3 | 1 | 3 | 2 | 8 |- |} Toughened Leather (6+ Save, Cannot be resold or combined with anything but Buckler and Helmet) - 5gc Pistol Brace (6" S4, Attack once per turn, -2 to Armor Save, 2 bonus S4 -2 Sv attacks in Round 1 of Melee) - 30gc Handgun: 24", S4, -2 Save, Move or Shoot, Reload - 35gc Cutlass (Sword: S: As user, Parry) - 10gc Dagger (S: As user, +1 to enemy Sv) - Free Lantern (+4" to distance to spot Hidden enemies) - 10gc Master Mordheim Map (Reroll 1 exploration die each time you explore) - 20+4d6= 41gc Compass (You may reroll you die to see who deploys first) - 45+2d6= 47gc Experience: 8xp+2+1+1+2+5+1+1+2+1+1+2+1+1+2=31 *+1 BS *+1 BS *Eagle Eyes (+6" to Ranged Weapon range) *+1 A *Trick Shot (Ignore cover modifiers) *+1 Ld Once got beaten into hamburger by an orc boss, but made a complete recovery. <br/> He has a prized, but now-useless par of Vague Mordheim Maps ===Fat Bill, Cook=== ''An enormous barrel of a man, Fat Bill has been turning inedible organic rubbish into nourishing 'scubbo' for the crew for the better part of half his life. A fondness for ale, particularly Bugman's brew, has ensured that his massive figure is rarely without a smaller, similar shape made of iron-banded Dwarven oak. The recent abscondment of his last barrel of Bugman's by some of the mutineers has peeved him greatly, and in battle he is now a furious pillar of rage when sober.'' Cabin Boy - 15gc {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 2 | 5 | 3 | 4 | 1 | 5 | 1 | 6 |- |} Toughened Leather (6+ Save, Cannot be resold or combined with anything but Buckler and Helmet) - 5gc Pistol Brace (6" S4, Attack once per turn, -2 to Armor Save, 2 bonus S4 -2 Sv attacks in Round 1 of Melee) - 30gc Handgun: 24", S4, -2 Save, Move or Shoot, Reload - 35gc Cutlass (Sword: S: As user, Parry) - 10gc Dagger (S: As user, +1 to enemy Sv) - Free 4 Halfling Cookbooks (+1 to max warband size) - 30+3d6gc= 36+45+33+35gc Experience: 0xp+2+1+1+2+5+1+2+1+1+1+1+1+1+1=21 *+1 T *+1 BS *Eagle Eyes (+6" to Ranged Weapon range) *+1 BS *+1 I *+1 BS *+1 I *Trick Shot (Ignore Cover modifiers) Once slammed a stationary Black Dwarf Daemon engine so hard the demon died and the cart was smashed. ===Mark Smitty, Cabin Boy=== '''Lil' Mark' has become a valuable runner for the crew in this time of upheaval, and after stealing one from the weapons locker, has proven himself to be a dab hand with a pistol, impressing the Captain enough to let him get away with keeping the pistol for only ten lashes. Mark looks up to Captain Barrett, and hopes one day to have his own brace of finely crafted pistols just like him.'' Cabin Boy - 15gc {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 2 | 3 | 3 | 4 | 3 | 3 | 2 | 6 |- |} Toughened Leather (6+ Save, Cannot be resold or combined with anything but Buckler and Helmet) - 5gc Brace of Pistols (6" S4, Attack every turn, -2 to Armor Save, 2 bonus S4 -2 Sv attacks in Round 1 of Melee) - 30gc Crossbow (30" S4, Move or Shoot) - 25gc Flaming Arrows (+1 S, -1 Sv, Can't move and shoot, One game only) - 10gc Cutlass (Sword: S: As user, Parry) - 10gc Dagger (S: As user, +1 to enemy Sv) - Free Experience: 0xp+2+1+1+2+5+2+1+1+1+2+1+2+1+1=23 *Eagle Eyes (+6" to Ranged Weapon range) *+1 BS *+1 W *Trick Shooter (Ignore Cover modifier) *+1 W *+1 A *Quick Shot (Can shoot twice with crossbow or bow. Not crossbow pistols) *+1 T ===Deaf Johnson and "Chunky"=== ''Deaf Johnson was one of the former crewmen, returned to serve Captain Barrett as he'd wandered off and gotten lost in the confusion. With him he brings the pride of the 'Antelope,' the swivel gun affectionately nicknamed 'Chunky.' They are rarely seen apart, whereas whoever they fire at tends to be seen apart rather quickly. However, 'Chunky" blew itself to chunks after it's first real battle in Mordheim, so now Johnson has purchased a handgun he now nicknames "Chunky Jr." He has since been promoted for "fending off the dwarven scum through his rifelry," although he in fact just fell asleep on a rooftop overlooking an empty alley. He has since become ecstatic when the captain bought him the materials to repair "Chunky," and he carries her with him everywhere he goes now.'' Gunner (1) - 25gc {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 (3) | 3 | 4 | 4 | 3 | 2 | 5 (4) | 1 | 8 |- |} Toughened Leather (6+ Save, Cannot be resold or combined with anything but Buckler and Helmet) - 5gc "Chunky Jr" (Handgun): 24", S4, -2 Save, Move or Shoot, Reload - 35gc "Chunky" (Swivel-gun): Move or Shoot, Reload, -1 I and -1 M, Blackpowder Misfires always in effect - 75gc *Ball Shot: 36", S5, Sv -2, Concussion (Injury of 2-4=Stunned) - 5gc *Grapeshot: 24", S3, It's Everywhere (Hit D6 enemies within 4" of target) - 2gc Cutlass (Sword: S: As user, Parry) - 10gc Dagger (S: As user, +1 to enemy Sv) - Free Total: 70gc Experience: 0xp+1+1+2+5+2+1+1+1+2+1+1+1+1=20 *Becomes a Hero (Skill lists: Shooting, Academic), and gains +1 S *Eagle Eyes (+6" to Ranged Weapon range) *+1 I *+1 I *+1 BS *Trick Shot (Ignore Cover Modifiers) *+1 W *+1 Ld Was once knocked on his ass (But otherwise unhurt) as his prized swivel-gun "Chunky" exploded in his face
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