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Warhammer 40,000/7th Edition Tactics/Genestealer Cults
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===Summoning=== One of the big advantages of this army is the sheer volume of models you can summon in. With a dedicated summoning list it's not unreasonable to be summoning in 40 Neophytes a turn, or any combination of the other awesome choices. With all the upgrades for these summoned units being free, you can spam a STUPID number of dedicated units kitted out to do exactly what you need them to, and with a reasonable chance of showing up within 9 inches of WHERE you need them to (again, no scatter). This would take a dedicated list, but it certainly isn't impossible or even improbable if you dump enough points into it. The nice side of this is that, if you can keep your Magus out of line of sight and buried in a unit with lots of ablative wounds, you can summon in nearly two Leman Russes worth of points of neophytes a turn, potentially breaking even on your investment in the psykers required on turn one, and that's before we get into the more expensive unit options. Allying in a CAD with a pair of Magi can do a lot to up your summoning oomph and increase the number of chances you get to roll the right power. Plus, you can stick them with a squad of Neophytes for cheap, ablative wounds and use them to camp objectives, as they're some of the only Objective Secured you have access to. Between a core Cult Insurrection getting shit done and the summoned dudes replacing lost squads or bringing in new tools you have a lot of flexibility and versatility for a serious list. A good GSC summoning list can leave your opponent fighting 3k points of cults in an 1850 game and even Daemons of Tzeench start to blush at the sheer volume of bodies you can dump onto the board. Just don't try to run this list with a time limit or if you want to stay friends with your opponent. [[Category:Warhammer 40000 Tactics(7E)]] {{Warhammer_40k_Tactics}}
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