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==== The Second Damocles Gulf Campaign ==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The Second Damocles Gulf campaign is an important marker in Tau history, representing one of the largest battles in Tau history before the Tau joined the Imperium and one of the few instances in which Tau fought against Tau. After the rebuilding of the Tau Empire following the A.I. rebellion and the Fourth Sphere of Expansion, the political winds had shifted once again and the Ethereal council was once more considering the possibility of developing closer ties with the Imperium. Imperial culture had become well-known to the Tau in the millennium since the two empires had first met, and some Ethereals recognized the resonance between Imperial ideals and the Tau’va, as well as the potential of using inclusion into the Imperium as a vehicle to spread the Greater Good. However, these ideas created a political backlash and a series of counter-proposals across the Tau Empire. These proposals ranged from the reasonable, such as seeking to ally with the Imperium without fully joining, to the insane, such as a mass migration of pro- and anti-Imperium Tau across the empire to form separate pro- and anti-Imperial states. <div class="mw-collapsible-content"> Eventually things came to a head, with a contingent of traditionalists coming to believe that the ideologies of the Tau’va had already become too compromised by outside influence. Riots and violence erupted across the Tau Empire, eventually resulting in a sizeable minority of the Tau Empire including several Ethereals and high-ranking commanders including Commander Farsight leaving to form their own empire. The remaining Ethereals were outraged by this breach of Tau honor. Perhaps more importantly, the schism had led to the spilling of Tau blood by Tau hands, something that had not happened in history since the age of Mont’au and the days before the Tau as a whole had come to accept the Greater Good. This was something that could simply not go unpunished. In response to the violence and aftereffects of the Schism, the Tau Empire raised a massive retaliatory strike force, headed by several Shas’O and at least three Ethereals. However, Farsight’s counterpart among the reformers, Commander Shadowsun, was not among their number. Although Shadowsun had fought against the reformers in the initial days of the schism, including with Farsight himself in the riots of T’au, she was not part of the retaliatory fleet, having been called away to the eastern front of the empire to defend against a splinter fleet of Hive Fleet Kraken. This may have been one of the reasons why the Damocles Gulf campaign went as badly as it did. Although the commanders were well-trained and their forces outnumbered the traditionalists by nearly six to one, they were still going up against the Tau Empire’s greatest living military strategist, and without a general of Farsight’s caliber on the side of the reformers the retaliatory strike may have been doomed to fail. Perhaps the biggest mistake was following the traditionalists into the northwestern frontier of the Tau Empire, the area where Farsight had spent most of his military career. As a result, Commander Farsight and the traditionalists had a much better idea of the terrain than the reformers did, including the best places to defend or set ambushes. During the Damocles Gulf campaign, Farsight once again proved how he had earned his name, only fighting in areas where he could nullify the numerical advantage of the reformers, or flanking around the main body of the fleet to strike at supply lines and attempt to cut them off from the empire. When forced to fight in the open, he would often employ unorthodox tactics that caught the more conservative commanders of the reformers off guard, such as jumping his ships into “knife-fight” range so that enemy ships could not fire at them without firing on their own soldiers at the same time. Although victories by the traditionalists seemed to be randomly distributed across the Gulf, they would prove very important for future political events, for these victories were often concentrated around easily defensible points that would serve as the effective borders of the Farsight Enclaves. The Second Damocles campaign was ultimately declared a failure by the Tau Empire. The Empire had the forces needed to wipe the separatists from the stars, but Farsight’s forces were too heavily entrenched beyond the Damocles Gulf and it would cost them at least ten reformers for every traditionalist, a proposition the Ethereals were not willing to entertain. Not to mention, repaying the traditionalists’ violence with more blood would only strengthen the separatists’ claims of being in the right. Instead, the Ethereals decided to play the long game, considering that after a few generations the majority of the traditionalists, including most importantly Farsight, would be long gone. Unfortunately, this has not been the case, as the traditionalists have somehow managed to create their own functioning system within the Farsight enclaves, but Farsight has somehow managed to stay alive for far longer than any Tau would be reasonably expected to live. </div> </div>
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