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==Liches in World of Darkness== Depending on how generous you are with your definitions, both [[World of Darkness|Worlds of Darkness]] are positively crawling with Liches. The most obvious are the [[Tremere]], who fit the description of "wizards who became undead to preserve their power" despite being [[Vampire the Masquerade|vampires]] rather than liches in the traditional sense. Likewise, the Nagaraja bloodline have even more in common with liches, being former death mages who channeled [[Wraith: The Oblivion|Oblivion]] itself in exchange for power and immortality. Of course, they're also vampires and, given their compulsion to consume flesh as well as blood, there's more than a bit of [[Ghoul]] in them too. The [[Mage: The Ascension|magical]] technique used by the Nagaraja is called "Necrosynthesis", and it has been used numerous times, usually by the [[Order of Hermes]] to create liches ([[White Wolf]] uses the singular "liche", because of fucking course they do) in the more traditional sense, becoming undead without losing their Avatar and ability to do magic. They are apparently mostly Etruscan in cultural origin and, like most crazy things you can do to yourself with magic, titanic Paradox magnets. [[Changeling: The Dreaming]] includes a variety of Dauntain (the okay C20 kind, not the pants-on-head stupid 2e kind) that is called a Lich and basically works how you'd expect, Phylactery and everything. Meanwhile, in the new World of Darkness, we have the contents of the Immortals sourcebook, all of whom arguably qualify as liches to some degree. There are also the Abmortals of [[Geist: The Sin-Eaters]], who are pretty similar. Of course, the term is actually used in [[Mage: The Awakening]] as a descriptor for any Legacy that grants its adherents immortality, generally at the cost of their humanity, their morality, or both. The nWoD version of the [[Tremere]] are the most prominent of these, but far from the only ones.
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