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===={{color|#009933|Other Units}}==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_big_stabbas_eng.pdf Savage Big Stabbas]''': (100pts, min 2, max 4) A couple of Orruks lugging around a massive spear, each big stabba hits as hard as some melee heroes (3' 3a 3+ 3+ -2 2d), being one of the armies only access to -2 rend. Lost a lot of their previous abilities and almost no bonues against monsters, except for a +2 to their spear chuck roll when they die to do mortal wounds to monsters. Because of this don't be surprised if the enemy tries to shoot them down early. Lost a lot of their former utility but with their 3" range they can be good for attacks safely into combat with their high rend, high damage attacks. Since you'll normally be lacking ap in full bonesplitterz lists definately considering a few of these guys to help with anti-armour. Just be aware enough to keep them alive long enough to get into combat. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/ENG_Hedkrakka_s_Madmob_Combined.pdf Hedkrakka’s Madmob]''': (220 points) Warhammer Underworlds Bonesplitterz warband that consists of Wurgog Prophet Hedkrakka, Gob of Gork, two SavageOrc/Morboy-like orcs and one Arrowboy. Hedkrakka has a Wurgogs statline, no rend and 1 more attack, his squiggy snake Maw bite deals a MW on 6 to hit. He can cast and unbind 2 spells, his warscroll spell is Bone Krusha (i.e. removed spell from 2nd edition battletome) CV6, range 24' deals d6 MW in 6' or d3 MW in 12' or 1 MW in 24 to one enemy unit. He kept "Subtract 1 from hit rolls for attacks made with melee weapons that target this model." rule. His ability allows him to debuff a unit in 18' until your next hero phase, add 1 to hit rolls for attacks made by him and his warband (only) against this unit. His three guys have 2 wounds each, 6+ armor, Arrowboy hits on 4+, but only has one melee attack. Two others have different weapon profiles 4a (3+ 4+ - 1d) and 2a (4+ 3+ - 2d). His retinue has +1 to wound on turn they charged and can also recieve wounds instead of Hedkrakka on 4+. It worth noting that Hedkrakka and his boyz are two separate units (you take them together anyway) ** While Hedkrakkas ability is not bad it only works on his subpar comrades without any rend. His spell with luck can deal substantial amount of mortal wounds in 6', but is it worth 220 points when you can pick a Wurgog Prophet with a Mask for 170 points instead that can microweave someone from 12' with a river of mortal wounds? ** These guys are from Bonegrinz, so they can't recieve any other clan keyword, and Bonegrinz clan ability is useless for them. ** If anything you can use Hedkrakka as a Wurgog proxy. His model is great.
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