Editing
Age of Sigmar/Tactics/Chaos/Hedonites of Slaanesh
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Daemon==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Eng_Fiends.pdf Fiends]''': (min:3 200pts) Probably our most complicated unit. They disrupt enemy spellcasters within 12", and enemies targeting them in melee have -1 to hit, and if they have at least 4 models, -1 to wound as well. They're best used to hit higher wound models, as the Barbed Stinger does more damage if the target has more wounds. <del>Put near our fat new Hero and -2 to hit makes them great bodyguards that can monster snipe.</del> Doesn't really work anymore, due to the "-1/+1 total modifier" rule. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Eng_Seekers.pdf Seekers]''': (min:5 140pts) The fastest unit in the army! They have 14" of movement, can run and charge, and run for 2D6, giving them a threat bubble of 14+4D6 inches, averaging 28". Every 5 models will have a Banner Bearer for re-rolled charges, a Hornblower to force enemies to re-roll battleshock tests, and an Icon Bearer which lets you regenerate D3 models and prevent models from fleeing on a battleshock roll of 1. They have +1 attack ability if they killed a model in the previous combat phase, though seekers surviving a round of combat isn't a given. A different take on seekers is that thanks to their fast movement and relatively cheap points cost, they can make a good screen and "hammer," at least in a "OMG that's coming quickly closer" effect. It may not work against every opponent, but even a unit of ten can look imposing considering that Slaanesh is not known for its imposing models. Respectably killy, not very resilient, they deal with enemy backline and archers quite well and can support your flanks almost instantly from the other side of the table. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Eng_Hellflayer.pdf Hellflayer]''': (155pts) Blender, Slaanesh edition. A respectable 14 attacks, 12" of movement and a 4+ save with 7 wounds means that these aren't too bad... but at the start of the combat phase, they can damage each enemy unit within 1" on a 4+ for each unit, and you add an attack to all melee weapons for each 4+. Stick them at the junction of 2-3 units and watch them go to town. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Exalted_Chariot_ENG.pdf Exalted Chariot]''': (200pts) The unholy union of a Hellflayer and a Seeker Chariot. They basically are the two units merged, but move slower at 10" and lose the ability to retreat and charge. The sheer number of attacks they can dish out does give them good killing power, & the MWs on the charge allow them to take down elite squads well. Biggest downsize is the base size which allows them to be swarmed easily. Taking/summoning the Hero version is preferred.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information