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===Heirlooms of Conquest=== Relics return in the new Codex. Like Warlord Traits, the regiment-specific ones really are regiment-specific, so custom regiments can only use the Universal list, but once again, this list contains the best options anyway, ''Kurov's Aquila'' and ''The Laurels of Command''. The only one available to Tank Commanders is the ''Relic of Lost Cadia'' (Cadia only); ''The Tactical Auto-Reliquary of Tyberius'' has no keyword restrictions beyond being Militarum Tempestus only, but there currently aren't any Militarum Tempestus Vehicle Characters. *'''The Blade of Conquest:''' Replaces a Power Sword. At S+2 AP-4 D1d3 it's better than a Relic blade...but if you want one why not take an actual Relic Blade on a SM (who are much more than just [[Catachan|dudes with Str4]])? But if you're bent on demonstrating mortal hands are worthy of this [[Lord Solar Macharius|Macharian blade]], an {{W40Kkeyword|Armageddon}}/{{W40Kkeyword|Catachan}}/{{W40Kkeyword|Vostroyan}} Company Commander with their respective trait, or Lord Commissar, could make something out of it, especially when supported by the usual retinue of Ogryn Bodyguard, Priest, [[Commissar Yarrick]], Bullgryn, Crusaders and Conscripts (plus Straken for {{W40Kkeyword|Catachans}}). The Guard may be a shooty army, but mortals can still fight the good fight with blade, boot and bodies. Plus the sword is only 4pts, ''try having some fun''. *'''The Dagger of Tu'Sakh:''' {{W40kKeyword|Infantry officers}} only, per the FAQ. During deployment you can set up the bearer and one {{W40kKeyword|INFANTRY}} unit of the same Regiment (if the bearer has one) in ambush behind enemy lines. At the end of any of your movement phases these units may launch their attack. Set them up within 3" of each other, more than 6" from any battlefield edge, and more than 9" away from enemy units. ''Surprise Special weapons are always welcome, especially when they're a part of a bigger plan instead of just them.'' *'''The Deathmask of Ollanius:''' {{W40Kkeyword|Infantry}} only; the bearer has a 4++, and once per game, at the start of your turn, can heal 1d3. **An Ogryn Bodyguard with a Slabshield and Bullgryn Plate will now have a 2+/4++, massively increasing his durability for non-Mortal Wound threats, risks that are both diminished by it suddenly healing 1d3W, helping the overwhelmed Field Medic. *'''The Emperor's Benediction:''' Replaces a Commissar's or Lord Commissar's Bolt Pistol, giving it +2 shots, -1AP, and +1D. While it can also target {{W40Kkeyword|Character}}s like a 12" sniper, it can't do so when the bearer is within 1" of the enemy, unlike the very similar {{W40Kkeyword|Imperial Fists}} Spartean relic Bolt Pistol. Still, better than a Plasma Pistol. *'''Kurov's Aquila:''' {{W40Kkeyword|Officer}}s only (now including Tank Commanders!). Every time your opponent uses a stratagem, roll 1d6, and on a 5+, you gain ''one'' Command Point. The only relic available to non-Cadian Tank Commanders. ''Punish Ultrasmurfs for their recycling command points!'' **Unfortunately, Chapter Approved 2018 has nixed recycling multiple CP - you can only regain one per battle round. Still, being able to get one when your opponent spends is still good and you can combine this with the Grand Strategist warlord trait to have even more chances to reclaim them. *'''The Laurels of Command:''' One of the better relics too! {{W40Kkeyword|Officer}}s with Voice of Command. When the bearer issues an order to a friendly {{W40Kkeyword|<regiment>}} unit within 6" of them, roll a die; on a 4+, the bearer can immediately issue them another order, which does not count against the orderer's maximum, ''and can trigger Laurels again''. Also the only way in the game to stack multiple orders on one unit, though the bonus orders can't be the same as the first (so no, you can't use Fix Bayonets like 10 times if you keep making the roll). **Has ''phenomenal'' scaling with a {{W40Kkeyword|Cadian}} warlord with Superior Tactical Training; every order issued can cause an 'exploding' propagation of orders, easily allowing one man to command very large numbers of units. The easiest way to resolve having both is as follows: '''1)''' Issue an order to unit A. '''2)''' Roll for STT; on a success this order affects unit B as well. '''3)''' Roll for Laurels; on a success, go to 1 for unit A's next order. '''4)''' Repeat the process on an unordered unit.
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