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===Venoms: Fuck The Win=== Simple list design, a single Haemonculus for HQ requirements, then get 3 units of minimum Blasterborn mounted in Venoms with Double Splinter Cannons, 6 units of 5 Warriors with a Blaster mounted in Venoms with Double Splinter Cannons, 3 Ravagers with Triple Dark Lance setup and Nightshields. After that you should probably get any of the following: Beastmasters for a "powerful" Assault unit that can nearly keep pace with the boats, 10 Scourges with 4 Splinter Cannons because nothing says asshole like unit that will hose IG power blobs and MCs in a single turn, 10 Scourges with 4 Haywire Blasters to completely rape vehicles, or Reavers if you're playing in a tournament where comp is taken seriously. You have no idea how much this list rapes ork boy spam lists. Seriously, its completely ridiculous. The only disadvantage with this list build is kill points where it can be crap, but you don't have to worry about it in most games. You may also congratulate yourself on buying twelve vehicles with the same armour value as a birthday balloon and becoming That Guy. *'''An Alternate Take''' **The Court of the Archon can also take a Venom if its 5 models, bringing you up to 14 Venoms per force organisation chart. Kit your Archon with a Blaster and possibly Haywire Grenades if you want to do this. *'''An Alternate Alternate Take''' **Here are the real issues with this list. ***Dark Lances are not as good as everyone thinks they are. Yes, they lower 13 or 14 AV to 12. They are also only S8. This makes a Lance only slightly better at killing heavy vehicles than a Lascannon, and slightly worse at killing light vehicles. This does not mean they are bad, but Heat Lances and Haywire are ''so much better'' that if you aren't taking at ''least'' one unit of Scourges with Haywire Blasters or Heat Lances, you are doing it wrong. Splinter Cannon Scourges are great - just not when you're running the frankly ridiculous number of Venoms this tactic calls for. Use Scourges for AV here, because your Dark Lances aren't nearly as reliable. ***Ravagers have seen some serious nerfs over the years, culminating most recently in a paper boat that is more expensive and has lost Aerial Assault. Ravagers are now best used as Disintegrator Cannon barges - which, obviously, will be better against MEQ armies. The sad fact, though, is that anymore, Ravagers really aren't worth the points most of the time. They're a situational pick, and a better idea would be to field some allies if you're dead set on taking some Heavy Support options. But really, why bother? With six Troops slots, three Elites slots, and ''<b>six objectively better</b>'' Fast Attack slots if you're running Real Space Raiders (and why the fuck ''aren't'' you?), you can safely ignore the poor, forgotten Heavy Support section of Codex: Dark Eldar. *So here's a '''different take on the Venom Spam list''' (2000 points). Archon + Blaster + WWP (110 points). 3 units of 5 Trueborn + 4 Blasters + 1 Splinter Cannon, and a Venom with a Splinter Cannon for a Dedicated Transport (450 points). 6 units of 5 Warriors + 1 Blaster, and a Venom with a Splinter Cannon for a Dedicated Transport (720 points). 2 units of 6 Scourges with 4 Haywire Blasters/Heat Lances, tailored to your enemy (272 points). 1 unit of 5 Scourges with 4 Splinter Cannons (140 points). 1 unit of 6 Reavers + 2 Heat Lances + 2 Cluster Caltrops (148 points). 1 Razorwing + Splinter Cannon + Night Shields (155 points). The grand total, then, is 9 Venoms (Venom Spam, see?) in a very fast, very versatile, and very Deep Strike-y force that can take on literally any unit in the game if you use it right, all for 1995 points. Attach your Archon to one of your anti-vehicle Scourge squads, and you can Deep Strike ''exactly'' where you need to be with your WWP, ready to unleash a veritable shitstorm of anti-armor fire. Unless you are very, ''very'' unlucky, you will pop a tank in one turn. Having a sixth Scourge in each of your anti-vehicle units also gives you three more poisoned shots, which is helpful if you're transport hunting - doubly so if you took Haywire over Heat Lances. Your Razorwing provides air support, your Warriors provide [[DISTRACTION CARNIFEX]]es for your Trueborn while also bringing rapid-fire poison, and your Reavers can zip around the battlefield wreaking havoc wherever they can. Something to note about Reavers is that not only are they deadly when kitted properly, people are scared ''shitless'' of them (probably due to 6E's Bladevanes). If the Reavers aren't murdering something or tying it up in CC, your opponent will most likely do everything in his/her power to wipe them off the field. This is good. So if you're going to try Venom Spam, try this list instead. I guarantee it'll work better for you.
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