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Warhammer: Age of Sigmar point systems
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=== Railgun System === Age of Sigmar game is based on removing MODELS. Hard-to-kill models means HIGH costs (a Tomb Kings Sphinx has 12 wounds e SAVE 4+) So, the "power" (or cost) of a model is equal to "how hard is to remove it from the game" "How hard is to remove it from the game" means "how much is it resistant" and "how much is it resistant" means its WOUNDS and SAVE The resistant and so '''THE COST''' of a model is '''WOUNDS / SAVE x100''' (When Save is "-", divide per 7) ES. Tomb Kings Sphinx has 12 Wounds and Save 4+ (12 / 4) x 100 = 3 x 100 = 300. The Sphinx cost 300 points High Elves Spearman has 1 Wounds and Save 5+ (1 / 5) x 100 = 0,20 x 100 = 20. Every Spearman costs 20 points Silver Helm has 2 wound and Save 4+ (2 / 4) x 100 = 0,50 x 100 = 50. Every Silver Helm costs 50 pts ====Pros==== Fast and Easy. The points range is similar to Warhammer 40k (1000-5000 pts). Unit costs are similar to the old Fantasy codex ====Cons==== It ignores Shock, equipment and special abilities
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