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=Morale= ==(Proposed Rule) When to Test== The most common reasons a unit must take a Morale check are as follows: * Casualties: A unit losing 25% or more of its current models during a single Movement or Shooting phase must take a Morale check at the end of that phase <code>or be Pinned.</code> *<code>A unit losing 50% or more of its current models during a single Movement or Shooting phase must take a Morale check at the end of that phase or immediately Fall Back.</code> * Losing an assault: Units that lose a close combat (usually from suffering more wounds than they inflicted) must pass a Morale check to hold their ground. If they fail, they must Fall Back. <code>Units taking this Morale check suffer a -1 Ld. If the winning enemy unit had at least double their combat resolution, the penalty is instead -2 Ld. If it was triple, then the penalty is instead -3, and so on, with a maximum penalty of -6.</code> ==Fall Back== Each model in the unit moves directly towards their own table edge by the shortest possible route. If playing a mission where there is no 'own' table edge, models move towards the closest table edge instead. <code>If any model from a unit that is falling back moves into contact with a table edge, that model is removed from the game as a casualty, as it scatters and flees the battle.</code> ==Regrouping When Assaulted== Units that have charges declared against them while falling back must always test to Regroup as soon as the enemy is found to be within charge range. This test is always a normal Leadership test, and does not require Insane Heroism, regardless of the number of models remaining in the unit. *If the test is failed, the assaulted unit <code>must Fall Back as its charge reaction. If a unit that fails to regroup is successfully charged then it is locked in combat and takes a single hit from each model in the unit(s) that charged it before the Initiative 10 step.</code> *If the test is successful, the unit Regroups (without moving), and the fight continues as normal, starting with the enemy moving his charging models. ==Regrouping and Multiple Assaults== If the test is successful, that unit regroups (without moving) and the assault continues as normal. If the test is failed, the falling back unit <code>is locked in combat as described above.</code>
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