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====X-34 Land Speeder==== (60 pts.) The Toyota truck of Star Wars. Gun, duct tape; Boom. Light assault vehicle. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Upgrade Cards <div class="mw-collapsible-content"> '''Pilot Upgrades (x1 Slot)''' ''Ryder Azadi'' (5 pts.) - Unique. Exhaust to increase or decrease your speed by 1 while making a move. Gives a quick burst of speed or slows the unit down right when you need it; but you'll need to do a Recover action to use it again. ''Outer Rim Speeder Jockey'' (10 pts.) - Gain '''Cover 1'''. The speeder has cover one by default so now you always have heavy cover. This is an excellent choice. Bear in mind that Cover is applied to an attack ''before'' Impact. ''Wedge Antilles'' (5 pts.) - Unique. Exhaust to gain make a free pivot. Like Ryder Azadi, he gives you extra maneuverability at the cost of having to exhaust him. '''Crew Upgrades (x2 Slots)''' ''A-300 Rifle Gunner'' (9 pts.) - Just 2 white dice out to range 3, essentially doubling the "firepower" of the basic unit. Not great but it's more dice being tossed, and the X-34 does have offensive surge. ''RPS-6 Rocket Gunner'' (31 pts.) - adds a missile launcher with range 2-4, throwing one white, black, and red die with '''Impact 2.''' It's a little pricey but unlike most other missile launchers, doesn't exhaust to attack. Even if you're not facing a tank, red and black dice are very welcome, as this vehicle tends to throw a lot of white. '''Hardpoint Upgrade (x1 Slot)''' ''Mark II Medium Blaster'' (26 pts.) - throws four black dice at range 1-3, with Fixed: Front. It adds some good firepower to a unit that lacks it. Combine with the RPS-6 and the landspeeder may pose a decent threat to enemy armor. ''M-45 Ion Blaster'' (31 pts.) - exhausts to fire, but throws 1 black and 4 white dice at range 1-4 with '''Fixed: Front''', '''Impact 1''', and '''Ion 1'''. Not a bad choice if you know you're facing enemy tanks or battle droids, but exhausting to fire means you'll have to use Recover actions to fire it again. Take it with the RPS-6 if you ''really'' want to put some hurt on your opponent's armor. '''Comms Upgrades (x1 Slot)''' ''Comms Jammer'' (5 pts.) - Prevents enemy units at range 1 from receiving orders You generally don't really want this close enough to enemies to actually use this. ''HQ Uplink'' (10 pts.) - Exhaust this to allow a unit to issue an order to itself. Not a bad choice, ensures you'll get an order token on this unit at least once when you really want it. ''Long-Range Comlink'' (10 pts.) - You always count as being within range of your commander. Situational. ''Linked Targeting Array'' (5 pts.) - You gain Target 1 (when issued an order, gain an Aim Token). Aim tokens are always helpful, especially with the amount of dice this thing tends to throw. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Tactics <div class="mw-collapsible-content"> The X-34 is basically a medium range gun platform, and can be especially nasty if used in an anti-tank role. Have it zip around the enemy and unload the pain, since '''Arsenal 3''' means it can fire all of its guns (except the driver's pistol). Six wounds, '''Armor 2''' and '''Cover''' give it some resilience, although like almost all Rebel units, it's only tossing white dice with surge on defense, so it's not invincible either. It can even transport a character, <s>but if the vehicle suffers any wounds, the character will automatically suffer one too without being able to defend. A lot of your characters will actually become ''less'' durable in this thing.</s> With the complete rework of the Transport keyword, passengers in Open transports are now separate targets with heavy cover. They are also now able to fire out of Open transports, allowing you to use the X-34 as a mobile shooting platform. <s>It can even carry a 1.4D Laser Cannon Team, which allows the cannon to ignore its Fixed and Immobile keywords.</s> It is only a <b>Light Transport 1</b>, meaning it can only carry one model, and that model must be on a small base. So that's a big negative on the weapons teams; however, you could have Han Solo do some doubletap drive-bys, or even Op Luke can drive-by with a Lightsaber Throw. Treat it like the Airspeeder, but...on the ground! The Landspeeder can be useful to transport a certain blue astromech, though. </div></div>
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