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=====Sorcerer===== Sorcerers are what most people think of when someone considers what a spellcaster is. Sorcerers are typically found within or near a Sorcerers' Guild, which is a loose collection of spellcasters that experiment or otherwise engage in magical research, and record and exchange information. For those on the outside, sorcerers appear quite evil. Their spells create contracts with demons--some sorcerers even going so far as to create pacts with them for greater powers--and they use questionable methods for creating Copies, potions, and destructive magic. However, not nearly every sorcerer is as amoral as the surface appears, but they certainly are extremely morally flexible, which can lead towards corruption. Witches and wizards tend to gravitate towards becoming sorcerers to become stronger. :'''Hit Die''': d6 :'''Requirements''': To become a sorcerer, a character must meet the following criteria. ::'''Alignment''': Any non-lawful ::'''Skills''': Knowledge(Arcana) 5, Spellcraft 8 ::'''Spells''': Able to cast at least 12 common spells or 1 sorcery spell ::'''Special''': The player must have access to sorcerous lore, such as a library, or a qualified instructor. Sorcerers' Guilds usually provide both, but in the Outer World, no such society exists. :'''Class Skills''': Bluff(CHA), Concentration(CON), Craft(INT), Disguise(CHA), Intimidate(CHA), Knowledge(Arcana)(INT), Knowledge(Religion)(INT), Profession(WIS), Reputation(CHA), Search(INT), Sense Motive(WIS), Spellcraft(INT), Spot(WIS), Summoning(INT), Taunt(CHA), Use Magic Device(CHA), Vision(WIS) :'''Skill Points at Each Level''': 4+INT modifier :'''Class Features''': Sorcerers gain no proficiency with weapons nor armors ::'''Defense Barrier''': Sorcerers can use a magical barrier to protect themselves from magical attacks. As the sorcerer becomes stronger, so too does the magical barrier. ::'''Sorcery Focus''': Sorcerers add their class level as a bonus to all Fortitude saves made casting sorcery spells. ::'''Spellcasting''': Sorcerers are considered spellcasters, and may increase their maximum known spells by six per class level. Additionally, their class level can be added towards control checks. Sorcerers may learn any type of spell, but have disadvantage on shamanistic and white magic spells. An extra spell slot must be dedicated towards these two last types of spells. ::'''Bonus Feats''': At 2nd level and every four levels thereafter, the sorcerer gains a bonus feat from the following list: Augment Summoning, Bold, Dramatic Zeal, Spell Mastery, or any item creation or metamagic feat. ::'''Sense Aura''': Sorcerers can recognize magic items and may use the Search Skill to identify its basic properties and degree of enchantment on it.
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