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====Armor and Shields==== Armour of Resist Element: Armour upgrade for +5 pts. Choose Flame, Shock or Frost. Bearer has a 5+ Ward save (or +2 to his Ward Save) against that element. May be upgraded again to Armour of Elemental Negation for +15 pts, giving that same element -1 to wound against bearer. Armour of Resist Magic: Armour upgrade for +8 pts. Bearer has a 6+ Ward save (or +1 to his ward save) against spell damage. Armour of Strength: Armour upgrade for +15 pts. Bearer has +1 S. Shield of Resist Element: Shield upgrade for +5 pts. Choose Flame, Shock or Frost. Bearer gets +1 to his armour save against that element. May be upgraded again to shield of Elemental Negation for +10 pts, giving bearer Feel No Pain against that element. Helm of the Unburned: Helm. Draugr only. Bearer is Immune to Flame. +25 pts. Boots of Unlife: Boots. Draugr only. Bearer and his unit can March during the shooting phase as normal. +25 pts. Robes of Sacrifice: Unarmored Clothing. Dragon Priests only. You may, at any time, choose to remove a model from bearer's from its unit as a casualty. Each time you do this, bearer gains a Power Die. +15 pts. Robes of Burial: Unarmored Clothing. Dragon Priests only. Bearer gets +4 to rolls for casting Necromancy spells. +20 pts. Helm of Yngol: Helm. Artifact. Draugr only. Bearer is Immune to Frost. +15 pts. Boots of the Icefoot: Boots. Artifact. Draugr only. Enemy units within 12" of bearer cannot march. +30 pts.
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