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=Epic= ==Wing Leaders== There's no mixed wings in the Rebel Alliance, but there's still some pretty cool stuff you can do. *A squad of X-Wings has some good options. Biggs as leader gives you great control over damage distribution and Kullbee Sperado can move a squad in unexpected ways. Garven Dreis is certainly welcome in any slot in a wing, but being leader gives him more staying power. *Dutch Vander is a great wing leader, obviously. ==GR-75 Medium Transport== [[File:Rebel Transport.jpg|thumb|right|200px]] One of those Rebel transports you saw in ''Empire Strikes Back'' and the first of the huge ships. Although technically used by everyone, starting as supply ships for the Republic during the Clone Wars, the Rebels and Resistance used them the most as they were cheap, durable, and very easy to modify for assorted roles. If you're wondering how a ship that big is made to scale with the much smaller ones in this game without taking up the whole board, it isn't, it's considerably smaller than it should be for that very reason. Even with the scaled down size it still dwarfs anything released before and is so big that you have the option of using its base as a wreck marker. The ship is durable (not as much as it should probably be given its size), but also very sluggish, has a defense of zero, a forward attack of 2, and replenishes 1 shield and energy each round. *Holy shit, this thing has guns now! You won't get much out of the forward cannon, but there are slots for a turret and a hardpoint. Given the GR-75's slow-ass energy regen, you'll probably get more use out of a turret. *When a range 0-1 friendly performs an action, ''Resupply Craft'' allows a GR-75 to spend an energy to remove a red/orange token from that ship or recover a shield. This makes the chassis a rock-solid support craft. This ability is BFF with Wullffwarro's and Corran Horn in an E-Wing. *The ''Luminous'' title gives 2 energy, takes 1 shield. It also starts you in reserve until the end of setup, at which point, you spawn at range 0-2 of any friendly ship, helping to turn your craft into an effective [[METAL BOXES|METAL BOX]]. *''Bright Hope'' prevents you from reinforcing your aft, but grants an additional defense die when defending a reinforced fore. *''Quantum Storm'' grants +1 energy along with a crew and cargo slot. It allows allows you to recover 1 energy after performing a white maneuver. <gallery> Image:Rebel Transport Mini.jpg Image:Rebel Transport Specs.png Image: </gallery> ==CR90 Corvette/Blockade Runner== [[File:Blockade Runner Art.jpeg|thumb|200px|right]] The Blockade Runner is the ship Princess Leia and the Rebels tried escaping from a Star Destroyer in at the start of the original movie. It didn't look too impressive there, but when not overshadowed by a Star Destroyer you see how big this thing really is compared to your tiny fighters, (and hold it up to its Star Wars Armada model to get a real sense of X-wing's scale) Also known as the Corellian Corvette and Alderaan Cruiser. Another ship used by everyone for every purpose as like the YT-1300 it is purchased in sections (again, in-universe). Early on they served as private ships for important personnel in the Republic, then the preferred ship of diplomats in the Imperial era (although the Rebels were able to acquire some as their only choice for capital ships early on). After the senate was dissolved and the only government VIP transport was Imperial military craft, quite a few found their way into Rebel hands. * Jaina's Light: The only one of the three that looks different, with two red stripes on the sides of its hammer head instead of just one. +1 Shield, -1 Energy. Allows you to spend energy to grant an extra green die to a friendly ship being attacked through cover. Eh. * Dodonna's Pride: -2 Shields, adds Team and Cargo slots. Adds Evade and Focus actions which can both link to red Coordinate. * Tantive IV: Adds 2 crew slots, gives an extra green die when being attacked from the rear. * Liberator: +1 Energy. Allows you to dock up to 2 small ships. When one deploys from you, it may Focus or Barrel Roll. * Thunderstrike: +3 Hull, -3 Shields. Adds gunner slot. Lets you reroll one attack die when performing a bonus attack against a target you haven't already fired at this round. Benefits from any Hardpoint upgrade, but massively so with Point-Defense Battery. <gallery> Image:Blockade Runner Miniature.png Image:Blockade Runner Specs.jpg Image:Blockade Runner Interior.jpg|The best known ship interior after the Death Star. </gallery> {{Star wars Miniature games}} [[Category:Star Wars]] [[Category:Star Wars X-Wing]]
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