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===Strategist=== Introduced in Kill-Team: Rogue Trader, reprinted and slightly updated in Kill Team: Commanders. A force multiplier focusing primarily on CP production and enhancing the abilities of other Specialists. *'''Resourceful (Level 1):''' As long as this model is on battlefield and not shaken, you gain 1 additional Command Point at the beginning of the battle round. A direct copy of the baseline Leader ability, but, of course, they'll stack. **'''Advisor (Level 2A):''' Whilst this model is within 3" of other friendly specialists, those other specialists are treated as being one level higher than they actually are (max level 4) for the purposes of determining what tactics you can use. Utility depends on what you brought and their level (since high level specialists receive no benefit at all from this), but excellent for leveling up your specialists, since access to more tactics makes you more likely to have a use for one of them, generating the experience point for the specialist without otherwise forcing you to "waste" CP on a tactic you have no other use for. ***'''Counter-Strategist (Level 3AA):''' As long as this model is on the battlefield and not shaken, roll 1d6 each time an opponent uses a tactic. On a 5+ you gain one Command Point. Utterly fantastic. ***'''Master Tactician (Level 3AB):''' As long as this model is on the battlefield and not shaken, subtract 1 from the Command Point cost of all Tactics you use (to a minimum of 1). Obviously doesn't help with 1 CP tactics, but 2 CP tactics are fairly abundant. **'''Feigned Retreat (Level 2B):''' This model can Shoot or React even if it Fell Back or Retreated earlier in the battle round. Would be great on a model intended to be a shooting powerhouse, but has no direct synergy with the CP powers elsewhere in this tree. ***'''Famed Commander (Level 3BA):''' If this model is on the battlefield and not shaken, gain one additional Command Point at the start of the battle round. This can only be spent on an Aura Tactic (the ones that Commanders get) for this model in this battle round. ***'''Mission-Critical Mastermind (Level 3BB):''' Your kill team cannot be broken while this model is on the battlefield. Basically forces the enemy to kill this model before they can even get the chance to break your Kill-Team. Don't let it die. ====Unique Tactics==== *'''Level 1- Decoys (1 CP):'''Use before the initiative phase at the start of the game. Roll 1d3 - you can remove a number of friendly models from the battlefield up to the number rolled and set them up again. Can only be used once. *'''Level 2- Inspired Tactics (1 CP):''' Use this tactic after you have used a Tactic from the "Command Points and Tactics" section of the core manual if you have a Strategist specialist of level 2 or higher on battlefield that is not shaken. You can use that tactic again this phase. *'''Level 3- Counter-Tactics (2 CP):''' Use this tactic if you have a Strategist specialist of level 3 or higher that is not shaken; use when your opponent uses a tactic. Your opponent must spend one additional Command Point to use the Tactic. If they can't afford it, their points get refunded but they can't use the tactic again that phase.
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