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=== Dedicated Transports === Trukks. Yep. That is pretty much it these days. *'''[[Trukk]]''': Only T6 and a 4+ makes it squishy for a light vehicle, but more durable than you'd think thanks to ramshackle. Its capacity is 12 and this limits stuff somewhat. After they deposit their passengers they can tie up an enemy unit in melee for a turn (they might even get lucky if you put a Wreckin' Ball on there) and has a good chance to survive assuming the target wasn't a dedicated melee unit. ** '''Mounted Gun''': Comes with a Big Shoota that can't be removed, but you can swap for a Rokkit Launcha via Warhammer Legends. ** '''Melee''': Can take either a Grabbin' Klaw or Wrecking Ball. The trukk's number of attacks and strength degrades with wound loss, not it's recommended to take. ** Trukk Boyz looks promising. Especially for Nobz or Meganobz. *'''[[Looted#The_Looted_Wagon|Kart]] (Open Play, Chapter Approved 2018)''': The first of the Looted Wagons. It can carry only a tiny mob of 10 boyz and lacks the beloved Trukk's open top, but it has a Big Shoota on top and the option to buy a fuckton of Shootas to compensate, and grab a Stikkbomb Launcha and either 2 Skorchas or 2 [[MOAR_DAKKA|more]] Big Shootas. While it's now a constant S6 T7 and rocks a spiffy 3+, it lacks '''Ramshackle''' and it loses BS as it takes damage. **'''Big Red Button''': Once per battle during shooting, you can roll a d3 to get one of three different results (Instant move 6", +1S to all guns, regen 1d3 Wounds)
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