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====Psychotroke Grenades==== When a unit equipped with psychotroke grenades launches an assault, or is assaulted, roll a D6 for each enemy unit being assaulted or assaulting to see what the effect is. The effects of psychotroke gas only ever last for the duration of a single Assault phase. {| border="1" cellspacing="0" cellpadding="5" align="left" ! D6 ! Result |- | '''1''' | '''What’s this? Smells a bit odd.:''' No effect. |- | '''2''' | '''Suddenly, it’s all so clear. The fighting, your allies, that mortal wound – everything’s just a huge cosmic joke! Best to sit down and have a good laugh about it:''' The enemy unit is hit automatically in this Assault phase. They can still fight, but with a maximum of 1 Attack per model (to represent their maddened flailing). |- | '''3''' | '''Hah! Those enemies aren’t real, they’re just an illusion – you’re not falling for that!:''' You re-roll failed To Hit rolls against the enemy unit during this Assault phase. |- | '''4''' | '''They’re horrible! Your darkest fears have been given form and are coming to kill you!:''' The enemy unit is reduced to Leadership 2 for the remainder of the Assault phase. |- | '''5''' | '''The world is spinning – everything is all jumbled up. It’s all you can do to keep your feet:''' The enemy unit is reduced to Initiative 1 for the remainder of the Assault phase. |- |- | '''6+''' | '''They say they’re your friends, but they’re not – they’re out to get you. Best get them first!:''' Every model in the enemy unit must immediately take an Initiative test. Any models that fail must strike blows against their own unit during this Assault phase, rather than against the enemy, exactly as if they were on your side. Wounds inflicted must be allocated amongst the entire unit, not just amongst unaffected models. Unsaved wounds caused by affected models count towards your close combat total. Units composed of single models re-roll this result. |- |} <br style="clear: both; height: 0px;" />
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