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===Boons of Tzeentch=== The exclusive rule for the Warpcoven. While each sorcerer picks out one mutation by merely being a warp-dabbler, certain Spec Ops also allow you to gift Tzaangors a boon from the Mutation table. That said, you can only pick each boon once and you can't have different operatives sharing the same one. <tabs> <tab name="Aetheric"> #''Immaterial Flight:'' The operative flies. An interesting gift if only because there aren't many operatives that can fly at the moment. #''Crystalline:'' The operative improves their save by 1. For a sorcerer, this is a pretty big deal because now you're effectively a terminator without any of the drawbacks. #''Empyric Ward:'' The operative gets a 4++ Invuln. Why yes, Lord Tzeentch, I do want to tank more guns to the face! </tab> <tab name="Fate"> #''Patron of Destiny:'' Once per turn, the operative gains a free use of the Command Re-roll Ploy when fighting, shooting, or defending from shooting. While this sounds broken as hell, it comes with a draw: every time it's used, you need to roll a 4+ in order to keep this ability in effect. #''Incorporeal Sight:'' Any guns the operative has (meaning spells don't count) gain the No Cover and Lethal 5+ rules. This pretty much invalidates the last obstacle the hand flamer has while the bolt pistol is now just a good bit deadlier with more crits. However, it's useless for a sorcerer carrying the khopesh. #''Time-Walker:'' The operative gains +1"/triangle to their movement and adds +1 to the attacks given by all melee weapons. The ideal choice for a khopesh-wielding sorcerer. </tab> <tab name="Mutation"> #''Warp Swell:'' Improve the normal damage of any melee weapons the operative carries by 1. Perfectly useful for anyone, but especially for Tzaangor champions and sorcerers. #''Mutant Appendage:'' The operative can make one free objective action or Pick Up action for 0 AP each turn. #''Avian Talons:'' If the operative charges and doesn't score any crits, you can convert one of your hits into a critical hit. Sorcerers will especially love this as they can always use Stun to overpower an enemy's parry. </tab> </tabs>
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