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===VDT Units=== This Seek & Destroy/Infiltration/Recon fireteam is composed of: * 1 Lead Player * 7 of the following: **5-7 Player Warrior **0-1 Death Jester **0-1 Shadowseer *'''Lead Player (Combat, Marksman, Scout):''' Your leader essentially has the entirety of the harlequin arsenal, including the specialty pistols if you didn't put them on anyone else. Also unique to the leader is the power sword, which gives the power of a harlequin's blade but with Lethal 5+ for ease of crits. *'''Player (Combat, Scout):''' Each harlequin is gifted with an exceptional APL3, which allows them to perform quite a bit and can even help restore the old move-shoot-move shenanigans of old before accounting for the Between Colours ploy. While the statline gives them a miserable 6+ save, their holo-fields instead provide a 4+ invulnerable save to protect them at range. **Their primary gun is the short-ranged shuriken pistol, as powerful as a bolt pistol and given Rending. If you want more bang, you can also provide one (and ONLY ONE member of the kill-team) either fusion pistol to melt through enemy armor or a neuro-disruptor for Stun. **Their melee options are far more diverse and nowhere near as limited. The harlequin's kiss deals little damage but any crits deal more than double that base damage. The harlequin's caress deals considerably more damage and has Rending to maximize Crits. The harlequin's embrace and blade act as the middle-ground, the difference being that the blade has Balanced while the embrace has Brutal in order to overwhelm the opposition. *'''Death Jester (Marksman):''' There's only one thing the Jester is for and that is heavy weapons. Their shrieker cannon is Heavy, but it carries quite a bit of firepower with Rending for more crits and Fusillade can split fire between multiple models. The cannon also has a blade at the end which deals a respectable amount of damage and includes Reap 2 in case you find the jester facing crowds. Any damage your targets sustain from these shots also counts them as injured, crippling them for your other players to dive in. Unfortunately, this gun's main drawback is being Heavy, meaning that the jester can't shoot this while moving...unless you buy the support grip. **A curious action for the Jester is the ability to swap Fusillade for Torrent. While in most cases this won't mean much, using Torrent means that you can shoot through anyone hiding behind their colleagues. The issue is that it costs 2 AP, which is a crazy cost. *'''Shadowseer (Marksman, Scout):''' Your resident psyker, benefiting from the same free casting that the Warpcoven has. Their combat prowess is as effective as the other harlequins, with their miststave dealing as much damage as a basic blade and carrying Stun to overwhelm enemies. They only have the option to take a neuro-disruptor if you didn't put it on anyone else, with the fusion pistol not being present. **Rather than being gear, they can use hallucinogen grenades as a single-use special action. While it still has a range of 6"/pentagon and has a blast radius of 2"/circle, but instead of rolling to hit, you need to roll d6 for each target, subtracting 1 if the target's behind cover. On a 4+, the target loses an AP and suffers a MW on a 6+, making it a decent way to shut down any crowds from escaping without costing them.
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