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Warhammer 40,000/9th Edition Tactics/Psychic 101
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=====Space Wolves===== Space Wolves psykers use Tempestas; they do not technically lose Librarius, as Space Wolves take their own, distinct psykers. Broadly speaking, all of these powers are inferior to at least one power in at least one other discipline; a Space Wolves psyker's best power will usually be ''Smite''. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Tempestas ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Living Lightning | 18 || Enemy Unit | Deals 1d3 mortal wounds to the nearest visible enemy unit. If the targeted unit is destroyed by this power, the closest enemy unit within 18" of the last enemy model to be removed by the power also takes 1d3 mortal wounds. This repeats until either a unit is not destroyed by the power or when there are no units close enough to a destroyed unit for it to spread. | 6 |- ! 2 !! Tempest's Wrath | 24 || Enemy Unit | Until the start of your next Psychic phase, target unit has -1 to hit. Copied and pasted from Aversion from the Interromancy discipline, but because the two powers have different names, they stack. | 6 |- ! 3 !! Murderous Hurricane | 18 || Visible Enemy Unit | Roll 1d6 for each model in the target; target suffers 1 mortal wound for each roll of a 6. Not overly reliable, but it's rare that anything scales with unit size in 8e. | 5 |- ! 4 !! Fury of the Wolf Spirits | 0 || Self | Until the next psychic phase, the user gains a bonus 6 melee attacks with S5 AP-3 D1. | 7 |- ! 5 !! Storm Caller | Aura 6 || Psyker and Friendly Space Wolves Units | Until the start of your next Psychic phase, targets gain the benefit of being in cover. | 8 |- ! 6 !! Jaws of the World Wolf | 18 || Enemy Non-Vehicle Unit | Roll 2D6. Target unit suffers a mortal wound for each point rolled above its Move. Random compared to smite, but potentially more powerful, and you can pick a target, including characters trying to hide. Becomes pretty useless above M6. {| class="wikitable" style="margin-left:auto;margin-right:auto;" |+ Average mortal wounds inflicted, accounting for casting with 2D6 and no denial, caster has 4+ wounds remaining. |- ! Move !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12+ |- ! Mortal Wounds | 4.08 || 3.50 || 2.92 || 2.35 || 1.81 || 1.33 || 0.91 || 0.57 || 0.32 || 0.16 || 0.06 || 0.02 || 0.00 |} | 7 |} </div> </div> <div style="margin-left: 1em;>
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