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====Plasma Weapons==== *'''Plasma Decimator''': The Castellan's first arm weapon. 48", Heavy 2d6, S7/8, AP-3, 1/2 D. Like most plasma weapons, it can be overcharged for the boosted S and D, but it'll take a mortal wound for each hit roll of 1 it makes. ** Range aside this is basically a Leman Russ Executioner Cannon on a sturdier platform. It's not ''bad'' per se, until you consider that Guard players can bring '''4''' of these bad motherfuckers for the same price and it suffers the same problem every plasma weapon has on a platform with a degrading staline, in that its low power version is underpowered compared to what else you can take, while overpowering isn't worthwhile unless you can re-roll ones (hint: {{W40Kkeyword|House Vulker}} lets you do exactly that). **Counter opinion: yes this gun is pretty average. But when overcharging you really only have to worry about 1-3 mortal wounds. Which is not ideal of course, but on a model with so many wounds, it sort of does take a bit of the danger out of it (hint: {{W40Kkeyword|House Hawkshroud}} is useful for this). **House Raven players using their house command benefit "order of companions" to re-roll all 1s, letting you overcharge this (and by this i mean replace the plasma decimator with the cawls wrath relic) and do 3 damage a shot with a little chance to self damage. **After a bit of experience with this weapon, it actually isn't that bad. It's like a more specialised version of the rfbc. Excels at murdering elite infantry, and whilst it does seem pretty lackluster, in reality if you are firing at the right target (elite infantry with only one or two wounds) 2d6 shots can really fucking hurt. **Went up 40 points in the 2019 Big FAQ. This combined with the Volcano lance's increase makes the Knight Castellan <s>roughly</s> <span style='color:blue;'>literally exactly</span> 100 points more expensive than it used to be.
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