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===Waaagh! Ghazghkull=== This book was originally released as a pre-order bonus back when the Codex was released. It was eventually re-released later on, to fall slightly further in line by adding an Ork Decurion, but it's otherwise pointless. *'''Biggest an' Da Bestest''': Independent characters must issue and accept challenges. Additionally, if the warlord successfully kills a character in a challenge he can reroll to-wound rolls for the rest of the game. This shit sucks. Orks have access to wound rerolls on our warlord traits and with the lukky stik. You never want to be forced to take a challenge you can't win with your warlord. Some say it's the orky way to blindly accept challenges. I say it's even orkier for the big boss to shove a few boyz in front to deal with a formidable opponent before it's your turn to krump em (kunnin eh?). *'''Da Boss iz Watchin'''': Units with this rule in mobs get +2 on Mob Rule rolls, but if they roll Breaking Heads or Squabble, they take d3+3 S4 AP- hits. Yeah, you better pray that you pass morale, because the price for failing got much higher. **''''Alternative take'''' This is kinda a blessing for larger units since they no longer can roll a 1 so they don't flee as fast. ***''''Alternativer take'''' This does more bad than good. Sure, your units of 10+ boys won't run from shooting, but you'll never roll a 1 to stay locked in combat, and units of less than 10 boyz have a 1/6 chance of passing on the table (must roll a 1 to get a breakin eads result), and if they do they take a bigger beating. This rule alone is enough to forgo the great waaaagh! detatchment all together. Such fucking bullshit. Also, you gain "The Great Waaagh!", which allows your warlord to declare a Waaagh! every turn, including the first. Use Council of the Waaagh! as your Command choice, use Ghazkull as your warlord, and huzzah! you have a warboss with a 2++ every turn including the first! Now go and kill a Daemon Prince every turn! (Prices start at 1053 points with no upgrades whatsoever.)
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