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====Catapult==== Although the Tongues have often served as the traditional siege weapon of the Nords, their armies are not without conventional catapults as well. Although crude by the standards of the devices of many other lands, their construction is simple, durable and efficient. It is with these weapons that the walls of cities are broken, followed by the great hosts of the North flooding in through the rubble. Such weapons can also be used on occasion on the battlefield, being able to obliterate lines of infantry if placed in the right location. 80 pts per artillery. Skirmish, Artillery, Nord(crew). 1 to 3 artillery per unit. 25mm x 25mm base(crew), 50mm x 100mm base(catapult). {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Catapult | - | - | - | 7 | 4 | - | - | - | - | - |- | Crewman | 3 | 3 | 4 | 4 | 1 | 3 | 1 | 7 | 1 | 6+ |} Crew: 3 Crewmen per Catapult Wargear: Hand Weapon, Light Mail Special Rules: Catapult: Catapults are made up of crew and the actual artillery piece, with oncoming ranged attacks being split between the two(see rules for artillery in the Scrollhammer rulebook). The Catapult artillery model may not move, only pivot, and requires at least one crewman to make use of the special shooting attack. If a Catapult unit is forced to Fall Back while not locked in combat, and contains one or more artillery pieces, instead remove an artillery piece as a casualty. Catapults fire with the following profile: Move or Fire 1, Blast, Barrage, 12" to 96" range. All hits where a model's base is completely under the blast marker are resolved at S8 AP2, Multiple Wounds(d3). All hits where a model's base partially under the blast marker are resolved at S4 AP0. A Catapult always strikes buildings at Strength 8 AP2, and rolls 3d6 for armor penetration against them. Mechanical: The Catapult model is Immune to Poison and Immune to Disease. The Crewmen are Stubborn.
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