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===Magic Items=== The Magic Items available to a Dragons army are sorted into several categories. Classes of weapons, staves, light armor, heavy armor, and shields may only be taken by a model which is holding that type of item, and replaces the one he is holding. A model may take up to 3 consumables. Other items can be taken freely. Certain items may be further restricted to a particular model. Items listed as upgrades are enchantments that may be taken as a bonus on a weapon that has not already been enchanted; their cost is in addition to any other costs for the item. Items not listed as upgrades are replacements; their full cost is whatever amount is marked, and they may not be upgraded further. (Replacements are only available to models which could take that class of item to begin with). ====Weapons and Staves==== Weapon of Frost: Weapon upgrade for +8 pts. Weapon deals Frost damage, and models hit are Chilled until the end of next turn. May be upgraded again to a weapon of Blizzards for +12 pts, causing it to ignore armor saves. Weapon of Striking: Melee weapons only, upgrade. +10 pts. This weapon gets +1 to hit. Weapon of Might: Melee weapons only, upgrade. +10 pts. This weapon strikes with +1 Strength. Ghostblade: Hand Weapon. A Ghostblade ignores armor saves. +10 pts. Eduj and Okin: The frozen blade and axe of Kvenel, the ancient Chieftain of the Tongues. Artifact. Eduj and Okin are two dual wielded hand weapons, and are always purchased and equipped together. Eduj and Okin strike with +1 Strength, and models hit by them are reduced to Initiative 1 until the end of next turn. They deal Frost damage. +35 pts. Staff of Tombs: Staff. Bearer gets +d3 skeletons added to units of Skeletons he summons using Necromancy while wielding this staff. +10 pts. Staff of Sacred Incense: Staff. Enemies lose their charge bonus against bearer's unit. Bearer's unit, if fearless, does not take wounds from No Retreat while wielding this staff. +12 pts. Staff of Futile Aeons: Artifact, Staff. Enemy artifacts within 6" of bearer lose all their special rules, other than armor saves granted and the rules for their base item, while bearer wields this staff. +50 pts. Staff of Breaking Time: Artifact, Staff. Bearer rerolls misses, any number of Power Dice on a spell he is casting(he must abide by the second result), failed wounds, saves, and Feel No Pain while wielding this staff. +60 pts. ====Armor and Shields==== Armour of Resist Element: Armour upgrade for +5 pts. Choose Flame, Shock or Frost. Bearer has a 5+ Ward save (or +2 to his Ward Save) against that element. May be upgraded again to Armour of Elemental Negation for +15 pts, giving that same element -1 to wound against bearer. Armour of Resist Magic: Armour upgrade for +8 pts. Bearer has a 6+ Ward save (or +1 to his ward save) against spell damage. Armour of Strength: Armour upgrade for +15 pts. Bearer has +1 S. Shield of Resist Element: Shield upgrade for +5 pts. Choose Flame, Shock or Frost. Bearer gets +1 to his armour save against that element. May be upgraded again to shield of Elemental Negation for +10 pts, giving bearer Feel No Pain against that element. Helm of the Unburned: Helm. Draugr only. Bearer is Immune to Flame. +25 pts. Boots of Unlife: Boots. Draugr only. Bearer and his unit can March during the shooting phase as normal. +25 pts. Robes of Sacrifice: Unarmored Clothing. Dragon Priests only. You may, at any time, choose to remove a model from bearer's from its unit as a casualty. Each time you do this, bearer gains a Power Die. +15 pts. Robes of Burial: Unarmored Clothing. Dragon Priests only. Bearer gets +4 to rolls for casting Necromancy spells. +20 pts. Helm of Yngol: Helm. Artifact. Draugr only. Bearer is Immune to Frost. +15 pts. Boots of the Icefoot: Boots. Artifact. Draugr only. Enemy units within 12" of bearer cannot march. +30 pts. ====Other Items==== Amulet of the Dragon's Mark: Once per game, bearer may re-roll a failed Shout test. +10 pts. Amulet of Resist Magic: Bearer has 6+ ward save( or +1 to his ward save) against spells. +10 pts. Amulet of Protection: Bearer has a 6+ ward save. +15 pts. Ring of Resist Magic: Bearer has 6+ ward save( or +1 to his ward save) against spells. +10 pts. Ring of Resist Element: Choose Fire, Frost, or Lightning. Bearer has 6+ ward save( or +1 to his ward save) against that element. +10 pts. Ring of Saarthal: Artifact. Bearer has +1 wound. +30 pts. Embalming Tools: Dragon Priest only. Bearer may re-roll the dice to determine how many Skeletons are Summoned each time he casts a Necromancy spell. He must abide by the second result. +20 pts. Totem of Absolute Rule: Dragon Priest only, one per model. Bearer may purchase an additional spell from his spell list. +30 pts. Dragonstone of Bleak Falls: Artifact. Draugr only. An army containing this artifact may take a Lesser Dragon as a Core choice, in addition to the permitted number of Lesser Dragons. +25 pts. ====Consumables==== Consumables are available to Dragon Priests and Draugr Deathlords. Consumables are 0-3. Scrolls can be read as many at a time as available at times where a model is casting spells with both hands. Scrolls autocast the spell written on them. Potions may be drunk once per player turn at the start of the turn. Scrolls: Scrolls are available for all spells in the army spell list except Summon Daedra spells. Scroll of Cast on 4+ or Lower Spell: +5 pts Scroll of Cast on 5-8+ spell: +10 pts Scroll of Cast on 9-12+ spell: +20 pts Scroll of Cast on 13-19+ spell: +30 pts Scroll of Cast on 20-27+ spell: +45 pts Potions: The following potions are available to this army: Healing Potion: Heals drinker on a d6 5+ on consumption. +5 pts Magicka Potion: Replenishes 1 Power Die on consumption. May be consumed at any time. +4 pts Strong Potion of Healing: Heals drinker on a d6 2+ on consumption. +25 pts Strong Potion of Magicka: Replenishes Power Dice up to drinker's Mg on consumption. May be consumed at any time. +15 pts. Potion of Strength: Drinker gets +1 S this turn. +4 pts.
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