Editing
Warhammer 40,000/9th Edition Tactics/Genestealer Cults
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Imperium=== '''Black Templars:''' The Black Templars are a solid example of when Space Marines aren't utterly overpowered with retarded bullshit, but still quite strong against your army anyway. Their new Primaris Sue Crusader Squads can get their hands on very powerful flame weapons that become blast with a 1 cp stratagem, and one of their vows outright gives them additional attacks when in engagement range. So tarpitting won't work very well, though memorizing their vows goes a long way towards knowing their weaknesses. As a reminder for why webbers are shit, Templars have a fnp against mortal wounds speifically, so don't bother. Abberants, Mining laser spam, and cult icons are essential, though you're gonna want to play the objective rather heavily. Don't rely on your psykers too much, as the BT have tons of ways they can shit out deny the witch tests/deny psychic powers outright, or punish you for thinking you could cast a power. Keep in mind also everything below, as this applies to Templars as well. '''Space Marines''': Space Marines take tons of power from their new Primarishit melta rifles, which thankfully for you means nothing because vehicles are for other players. The downside of this is that you will be lacking in weapons that can reliably kill or maim MEQ's or TEQ's, so you'll be forced to dig heavily into Brood Brothers for things like Leman Russes and Heavy Weapons teams for that kind of firepower. Our faction also makes it very easy to zone out those deepstriking units like Terminators or Vanguard vets, especially with the right HQ choices/relics. Atalan Jackals are survivable in a straight up fight with tactical marines, though they'll lose out to Heavy Intercessors or Intercessors, so don't think of them as anything more than "ok". You'll want to play the objective, snipe anything that could mulch you (Heavy Bolter Devastators, Any Dread with anti-horde, etc.) and above all else BE CAREFUL WITH DEEPSTRIKE. We cannot emphasize this enough. One poorly considered 6" deepstrike from a tactical squad and your gunslinging Kelemorph gets shot to hell by Boltguns for 2 cp.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information