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===HOMEWARE=== Crazy 1950s Americana obsessives, slave labor, trying to build ‘ideal home’, create desolate area of incomplete, nightmarish architecture, slavery, homemade appliance weapons (toaster cannons), constantly at war over minor middle class squabbles, WalMart Underdark, White Hell lite or whatever. Cookery included (crazy cannibal cooking up people), run by suburbanites, filled with demented servant slave, suburbanites descendants or family of employees or those with Stock? Some have suggesting making tragic figure, easy enough, just emphasize their desire to build something beautiful and inability to escape obsession despite hints of wanting to seek something better. ---- ====Suburbanites==== Arguably one of the most twisted, demented sects of WalMartians that ever walked the Wal. They believe in a mythical place called "the suburb" where "everyman's home was his castle" where people had orderly hedgerows and "2.2 children" (whatever that means.) They worship a lost time, a myth from before the Wal consumed the world. They attempt to reach this goal, to build this beautiful paradise with their own two hands. When they inevitably fail, things get ugly. They blame union sympathizers and Communists, which basically is anyone who isn't them. They raid the other departments for slaves, and make deals with immoral or amoral members of Electronics, Hardware, Auto&Tires, and keep those men as slaves or "Business Partners" and then they try to build their perfect home. What begins is a cycle of frustration, sometimes they build little shacks with one room before they quit. Sometimes they build multistory art deco monstrosities. They always find the end result imperfect. Housewares is a twisted hellscape of discarded buildings, likely taken over by animals, mutants, or being torn down for raw materials for suburbanites who want to get resources without having to raid other departments. Suburbanites raid for slaves, tools, and building materials, they inevitably murder their slaves and leave the corpses in completely random piles around the Houseware department due to the fact that keeping slaves is considered un-American, apparently the fact that they are repeatedly enslaving and murdering people escapes them. Homeware is the core of an enormous empire ruled over by Suburbanites who have hereditary stock, so each month they make a small trickle of money. This gives them some small protection against the caprice of the Stockerbots and the Wal's defense systems so they have a lot more slack than other societies. They use this slack to raid the other department for supplies and have that whole perfect home thing we talked about. Lighting, Cookware, Furniture are all part of their empire and have fiefdoms and settlements ruled over by administrators from homeware. from here the suburbanites send out raiding parties into their conquered territories and claim the natives as slaves, some of the natives serve loyally as vassals to the suburbanite empire in exchange for food and protection from the dangers of the Wal, Quislings basically. Regardless the suburbanites are well armed, experienced remorseless killers and utterly psychotic. They are best avoided. ====Lighting==== The Lighting Department would be sparsely populated. Not much of use there, to the other tribes. Perhaps Elec will occasionally send groups to scavenge flex and bulbs and the like from there. The inhabitants are... strange, even by the standards of the Wal. Small in number, a traveller will occasionally come across small groups of them, sitting silently in a circle of lit lamps. They spent their entire waking lives with their eyes fixed on the nearest light source. They eat, sleep and live, surrounded by as many still-working lights as they can find.They never speak, and will almost always ignore outsiders. Occasionally, without any obvious signal, perhaps ten of them will stand and set off into other parts of the store, in search of food, bulbs, and other necessities. The players meet a young Elec, a member of a scavenging party that set off into Lighting. He tells of how eerie it was, walking through a group of people, who seem almost robotic, unreactive, quiet. A member of his team clumsily knocks over a lamp sitting on the ground. The lamp falls, it's bulb smashing. Instantly, the Lighting tribespeople leap into action, screaming and wailing, cowering away from the spot of darkness. The Elec team, spooked by the sudden activity, flee into another part of the department, followed by the terrified screams of the Lighters.
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