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===Miscellaneous=== These poor bastards are the game modes that never really got out of beta or just aren't popular enough to justify their own options on the gamemode choice menu. ====Special Delivery==== Capture the Flag meets Payload. BLU needs to capture a neutral briefcase and drag it to a control point on a platform, which will slowly rise to the top of a rocket. If it reaches the top and the rocket launches, BLU win; if the timer runs out without the platform reaching the rocket's top, RED wins. ====Territorial Control==== The much-maligned meeting of Control Point, Attack/Defend, and KOTH, Territory Control's gimmick is that the game takes place in several different "territories" of a map known as Hydro. Each territory has only one control point, and capturing it captures the territory. Once a territory is capped, the map's layout is changed slightly (so unlike Dustbowl, you won't be fighting in the same order of environments every match) and the fight moves on to the next territory. Rinse and repeat until the final point is captured by BLU or a successful defence is made by RED. Despite being a pretty cool concept and one of the first six maps ''ever'', a mixture of badly-explained rules, confusing layouts that led to rounds becoming steamrolls or stalemates (seriously, people got lost here even after the devs put in labelled signs; it was entirely possible to find and cap the point ''by accident'' within seconds of the round start), and the Control Points gamemode being "Territory Control, but without the flaws and more maps to play" pretty much resulted in Hydro being abandoned by developer and player alike mere months into TF2's launch, beyond the occasional achievement hunter or curious player. An ironic fate, for a gamemode intended to be infinitely replayable by the devs. ====Player Destruction==== Kill people and pick up the gubbinz they drop, then drop these gubbinz in a central collection point. Which the other side also uses, so be ready to get killed mid-deposit and have your points stolen. ====Robot Destruction==== Basically Player Destruction, but with NPC robots and the chance to steal briefcases containing enemy points. Can you tell why these never really caught on yet?
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