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====Caelum, Nazca, Ragha==== Caelum is a nation of weak troops and strong mages, all with high mobility (since nearly everything flies). They have excellent access to Air magic, lesser access to Death, and minor access to Fire, Earth, and Water. Many of their troops resist cold and have extra Protection in cold. They have two lines of national summons based on the good and evil spirits in Zoroastrian mythology. The good line requires Astral, which the evil line requires Death with a Fire crosspath; neither is accessible to any recruitable Caelum mage, so if you want access to these, you will need to create a pretender with S, D/F, or both. The commander summons in both lines are mages who provide an excellent and useful selection of paths. In Middle Age, death wielding crow-winged Harab Caelians are exiled and Seraphs take charge. In Late Age, Harabs return violently and kill the Seraph leaders, taking over the helm. Notorious for an entire nation of winged people, [[Dark Eldar|they shatter as soon as you breathe on them but can move fast as the winds]]. Sub-nations are: Nazca people(look up Nazca of South America) who receive the exiled Harab Seraphs and assimilate them to their necrocracy. Sentient mummies who love money lead the nation, human Inca soldiers and flying Caelian refugees(though armed with mundane equipment since ice magic is lost) fight side by size. Generally regarded as OP as fuck, due to being able to spam tons of sacred condors and ghosts. They also have one of the most powerful (and also one of the most expensive) mages in the game, but human rather than a certain [[Lord Kroak|Frog]]. Ragha, fantasy Seljuk Turks-Iran combined: Caelian refugees from wars between Caelum and Abysia settle down with refugees from Abysia and establish a dual kingdom. Turan, the Abysian descendants are a plenty when the air is hot, and when it's cold, Seraphs are prolific meaning you get to recruit Turan elites in summer, and Caelian elites in winter (assuming you keep your dominion weather in the middle). Turan are half-Abysians that chop you up and hit like a truck but are cheap and fast, Caelians are described above. Have one of the most powerful sacred units in the game, platemail-clad griffon riding Abysians named Sipahbed. Bless them and order them to attack rear to instantly annihilate the enemy command in 2 turns.
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