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== Generalissimo Santa Anna of the Imperial Empire of Grand Mexico (Origin: The Alamo)== King - His Most Serene Highness President-for-Life Antonio de Padua María Severino López de Santa Anna y Pérez de Lebrón, Napoleon of the West, Generalísimo of the Imperial Mexican Army, and Conqueror of the Alamo.<br/> A military genius and skilled orator, President Santa Anna expanded much of his nation's territory through superior tactics and diplomacy. His most famous victory over the Texan fort the Alamo is a badge he wears with great pride, most notably because of his personal triumph over the famous frontier marksman Davy Crockett. Santa Anna is a man of style and ceremony, and spares no moment to flaunt his grandeur, every affair must be addressed with lavish and extravagant formality. Over the years, his ego has grown impossibly huge, and he has made himself an irritation to his neighbors with his constant boasting and peacocking. Of course, his regal lifestyle requires some hefty taxes to maintain, and so he maintains a firm grip on his territory to enforce it. Those who wish to put a halt to Santa Anna's antics must keep in mind that he is a very dangerous foe to contend with. His military experience is on par with President Rourke, his bureaucratic mastery as refined as Cutler Beckett, and his conceit a rival to Empress Yzma. With the imperial army at his beck and call, the entire country would likely have to fall before Santa Anna would.<br/> Land - The Empire of Mexico<br/> The Empire of Mexico is surrounded by enemies, and Santa Anna trains his troops to combat all manner of threats from voodoo shadows to Aztec golems. No matter where the players travel in Mexico, they will find the citizens very well-armed and trained to kill. Whether their loyalties lie with the President or with famous outlaws like Zorro vary wildly, triggering family feuds, divided towns or full-blown miniature civil wars. Even the heartiest adventure would be at a loss to face half a country, and as such must proceed with either caution or deceit. Outside the scattered cities and towns is a wilderness, sometimes fertile, sometimes barren, but crawling with outlaws either way. There is no shared morality or sentiments between the various bandit groups, and fights between outlaws are just as common as the regular urban feuding. The more noble outlaws will be helpful to those who demonstrate their hatred of Santa Anna, while the opportunistic ones are simply out for themselves, no matter the target. Bandits can be avoided by travelling via the locomotive rail lines constructed by the empire, as they are heavily guarded by imperial troops to safeguard the equipment and travelers on board. Nothing is guaranteed, however, and the most desperate banditos may dabble in shadow deals or blood magic to overpower the local military.<br/> Rule - The Grandeur of the Empire<br/> The might and splendor of Santa Anna extend throughout the country, influencing every aspect of life. Style and fashion are dictated by the imperial court periodically, and those who wish to mingle with the Mexican upper class must keep up-to-date. Construction is a regular sight in the many towns, though the function of the building is secondary to the fact that President Santa Anna decreed that something must be build. Monuments, government buildings, charitable institutions, all built to the glory of Mexico, and paid for out of the pockets of Mexico. The people are taxed to afford these luxuries (an issue that deeply divides the people), and the players are no exception. Any non-natives will be expected to pay exorbitant fees for passports, visas and bribes for various government officials who may not like their faces. Players would be advised to keep records of their recent taxes to prove that they have both paid their dues and are loyal contributors to the great empire. For those who cannot pay in Mexican currency, their entire inventory is subject to tithing, which both deters outsiders and brings in curios for government use.<br/>
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