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Beast: The Primordial
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==Inheritances== Inheritances are the "endgame" for a Beast, the result of how they reconcile their mortal lives with their Horror's Legend, the metaphysical framework that provides context to their existence. ===Merger=== This Inheritance happens when a Beast's lair is destroyed, either intentionally by the Beast or by someone else's actions. The Horror merges with the Beast, destroying any trace of self-awareness or humanity and devolving the Beast into a monster that exists only to feed. ===Retreat=== Normally if a Beast dies, the Horror dies with it. But when a Beast dies while its Horror is slumbering, the Horror survives and continues to exist as an ephemeral being that continues to fuck with human dreams. Infamous because of its poor wording: if the right conditions are met (having your power stat at 10 and making your Horror get the Slumbering condition, then dying and getting enough successes) the Unfettered Horror becomes a rank 10 Ephemeral entity, one of the most powerful beings in all of Chronicles of Darkness. ===Divergence=== A more obscure form of Inheritance, where the Beast deliberately starves himself nearly to death while keeping the Horror cooped up in its Lair until the Horror tries to eat him out of desperation and fury. The Beast responds in kind, and after enough time eating each other the Beast and Horror both become half dream and half flesh. They remain connected to one another to some degree, but the Beast no longer has to appease the Horror's Hunger for it. However, both halves are also somewhat less powerful for it- the Beast can't use most Atavisms, the Horror can't use most Nightmares, and both of them draw from the same pool of Satiety. More importantly, the Horror gets to manifest outside of the Primordial Dream at will, and the Beast can't control what it does. And it'll probably be pissed at the Beast for trying to starve it. ===Erasure=== Some Beasts really want to be human again, but since the Horror eats your soul when you become a Beast they need to get creative. To do this, they need both a new soul and some way to kill their Horror (most likely involving another supernatural or even a Hero). If they're successful, they become more or less human but can still use Nightmares and Birthrights. The catch? They can only regain Satiety by eating the flesh of other Beasts and can never become another type of supernatural due to pissing off the Dark Mother. ===Inversion=== Some Beasts look at themselves and realize that they hate what they've become, but don't just commit suicide or seek Divergence or Erasure. Instead, they go a step further and seek revenge against the Dark Mother directly: they travel to the Bright Dream (better known as the Temenos to mages), study their effects on the world around them until they can craft an Anathema weapon against their Horror, and use said Anathema to bring it to a state of near-death. When this happens, they lose the ability to gain or use Satiety in any way but retain most of their powers and gain the ability to place Anathemas on other Beasts. From there they quickly go on to begin hunting other Beasts in the hope of hurting the Dark Mother as much as possible before they die. ===Incarnate=== The most complex Inheritance and the one that the game pushes as the "best" one. After reaching a certain amount of Lair, an aspiring Beast must do one of the following things: *Subvert a Hero's narrative by thoroughly destroying the Hero before he/she can even retaliate. (Engage a Hero in battle, then kill them before they can hurt you; Bashing is fine, Lethal isn't, and getting hit with an Anathema spoils the whole affair. Ideally, they shouldn't even know they're in a fight until they're dead.) *Become the Apex of the local Hive and visit their hunger on other Beasts. (Find the meanest, scariest thing in the area, then kill the bastard and proclaim that you're now in charge; kick in the heads of anyone who says otherwise until the point is made.) *Spawn a Legend by feeding their Horror in a spectacularly grandiose manner. (Ensure everyone remembers your name and deeds for years to come. In other words, time to sow a meme and become Slenderman.) By changing their Legend into a Myth, an Incarnate gains the following powers: *They can transform into their Horror in the physical world, gaining a bunch of stuff like extra limbs, natural armor, and so on when they do so. *They become immune to Anathemas and can in fact de-power Heroes just by touching them. *They can enter the Primordial Dream at will. *They can never become Ravenous or Slumbering, though they still retain the ability to use Satiety and can gain the benefits/drawbacks of high and low Satiety. *Their Life and Legend is replaced by a Myth. However, if they lose control of their Myth, they lose all their Incarnate powers (becoming a regular, if very powerful Beast) and anybody can place Anathemas on them. [[Powergamer|Good fucking luck with that when you remember all the shit they can pull]]. One of the canon examples of this is Boleslav, the Giant King: a sociopathic Anakim who took over his isolated mountain hometown by killing the town's leaders, then confined everyone to the town where they live under his esoteric and extremely harsh rules; since his laws are difficult to comprehend at the best of times and the punishments are usually physical, this essentially gives him a near limitless supply of victims to keep himself sated. Whenever Heroes came to try and stand up to him, he played dumb and lured them into his traps to wear them down, then ripped them apart with his bare hands when they were weakened. As the town lacks any modern conveniences like telephones or the internet and Boleslav himself never leaves the town, his rule is essentially unchallenged within its borders. Boleslav himself is ludicrously powerful in direct combat, can control the land within the town, and is near-omniscient within its borders. Trick is, though, his power is tied to the townspeople: were they to be shown that there ''is'' a way out of the town, or were they ever to stop fearing him for whatever reason, Boleslav's myth would unravel in seconds.
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